예제 #1
0
        public override Systems CreateUpdateSystems(IContexts contexts1)
        {
            var contexts          = contexts1 as Contexts;
            var sessionObjects    = contexts.session.commonSession;
            var entityIdGenerator = sessionObjects.EntityIdGenerator;


            _gameModule = new CompositeGameModule();

            _gameModule.AddModule(new ServerPlayerModule(contexts));
            _gameModule.AddModule(new ServerEntityInitModule(contexts));
            _gameModule.AddModule(new ServerBulletModule(contexts));

            IHitBoxEntityManager hitBoxEntityManager = new HitBoxEntityManager(contexts, true);
            var snapshotSelectorContainer            = contexts.session.serverSessionObjects.CompensationSnapshotSelector;
            ICompensationWorldFactory factory        =
                new ServerCompensationWorldFactory(snapshotSelectorContainer, hitBoxEntityManager);
            var serverDamageInfoCollector = new ServerDamageInfoCollector(contexts.player);

            _gameModule.AddModule(new UserCmdGameModule(contexts,
                                                        factory,
                                                        new BulletHitHandler(contexts,
                                                                             entityIdGenerator,
                                                                             room.PlayerDamager,
                                                                             serverDamageInfoCollector,
                                                                             contexts.session.entityFactoryObject.SoundEntityFactory,
                                                                             SingletonManager.Get <EnvironmentTypeConfigManager>()),
                                                        new MeleeHitHandler(contexts, room.PlayerDamager, entityIdGenerator,
                                                                            serverDamageInfoCollector, contexts.session.entityFactoryObject.SoundEntityFactory),
                                                        new ThrowingHitHandler(contexts, room.PlayerDamager),
                                                        sessionObjects,
                                                        MotorsFactory.CraeteMotors(contexts, SingletonManager.Get <CameraConfigManager>().Config)));
            _gameModule.AddModule(new ServerPostPredictionModule(contexts));
            _gameModule.AddModule(new ServerVehicleModule(contexts,
                                                          contexts.session.serverSessionObjects.VehicleTimer));
            _gameModule.AddModule(new ServerGamePlayModule(contexts, room));
            _gameModule.AddModule(
                new ServerSceneObjectModule(contexts, this, sessionObjects.EquipmentEntityIdGenerator));

            IUserCmdExecuteSystemHandler    userCmdExecuteSystemHandler    = new UserCmdExecuteSystemHandler(contexts);
            IVehicleCmdExecuteSystemHandler vehicleCmdExecuteSystemHandler =
                new ServerVehicleCmdExecuteSystemHandler(contexts);

            var systems = new Feature("GameSessionState");

            systems.Add(new PingSystem(contexts));
            systems.Add(new ServerMainFeature(
                            "ServerSystems",
                            _gameModule,
                            userCmdExecuteSystemHandler,
                            vehicleCmdExecuteSystemHandler,
                            contexts.session.serverSessionObjects.SimulationTimer,
                            new VehicleExecutionSelector(contexts),
                            sessionObjects,
                            room));

            return(systems);
        }
예제 #2
0
        public static CompositeGameModule CreateCompositeGameModule(Contexts contexts)
        {
            var motors         = MotorsFactory.CraeteMotors(contexts, SingletonManager.Get <CameraConfigManager>().Config);
            var sessionObjects = contexts.session.commonSession;

            var gameModule = new CompositeGameModule();

            IHitBoxEntityManager      hitBoxEntityManager = new HitBoxEntityManager(contexts, false);
            ICompensationWorldFactory factory             =
                new ClientCompensationWorldFactory(contexts.session.commonSession.GameContexts,
                                                   hitBoxEntityManager);
            GameModule cmdModule = new UserCmdGameModule(contexts, factory,
                                                         new BulletHitHandler(contexts, sessionObjects.EntityIdGenerator, null), new MeleeHitHandler(null),
                                                         new ThrowingHitHandler(null), contexts.session.commonSession, motors);

//            cmdModule.AddSystem(new PlayerAddMarkSystem(contexts));
            cmdModule.AddSystem(new PlayerSprayPaintSystem(contexts));

            gameModule.AddModule(cmdModule);

            gameModule.AddModule(new BulletModule(contexts));
            gameModule.AddModule(new ThrowingModule(contexts));
            gameModule.AddModule(new ClientEffectModule(contexts));
            gameModule.AddModule(new ClientVehicleModule(contexts));
            gameModule.AddModule(new ClientPlayerModule(contexts));
            gameModule.AddModule(new ClientSoundModule(contexts));


            if (SharedConfig.IsRobot)
            {
                gameModule.AddModule(new ClientRobotModule(contexts));
            }

            gameModule.AddSystem(new VisionCenterUpdateSystem(contexts));
            gameModule.AddSystem(new TerrainDataLoadSystem(contexts));
            if (SingletonManager.Get <MapConfigManager>().SceneParameters is SceneConfig ||
                SingletonManager.Get <MapConfigManager>().SceneParameters.Id == 0)
            {
                gameModule.AddSystem(new ClientAutoWorldShiftRenderSystem(contexts));
            }

            //gameModule.AddSystem(new OcclusionCullingSystem(contexts));

            gameModule.AddModule(new ClientSceneObjectModule(contexts, sessionObjects));
            //  gameModule.AddModule(new ClientSoundModule(contexts));
            gameModule.AddModule(new ClientGamePlayModule(contexts));
            gameModule.AddModule(new ClientFreeMoveModule(contexts));
            gameModule.AddModule(new UiModule(contexts));

            gameModule.AddModule(new ConfigurationRefreshModule(contexts));
            SingletonManager.Get <FreeUiManager>().Contexts1 = contexts;
            SimpleMessageManager.Instance.Init(contexts.session.entityFactoryObject.SoundEntityFactory);

            return(gameModule);
        }
예제 #3
0
        public static CompositeGameModule CreateRobotCompositeGameModule(Contexts contexts)
        {
            var motors =
                MotorsFactory.CraeteMotors(contexts, SingletonManager.Get <CameraConfigManager>().Config);
            var sessionObjects = contexts.session.commonSession;

            var gameModule = new CompositeGameModule();

            IHitBoxEntityManager      hitBoxEntityManager = new HitBoxEntityManager(contexts, false);
            ICompensationWorldFactory factory             =
                new ClientCompensationWorldFactory(contexts.session.commonSession.GameContexts,
                                                   hitBoxEntityManager);
            GameModule cmdModule = new UserCmdGameModule(contexts, factory,
                                                         new BulletHitHandler(contexts, sessionObjects.EntityIdGenerator, null), new MeleeHitHandler(null),
                                                         new ThrowingHitHandler(null), contexts.session.commonSession, motors);

            //     cmdModule.AddSystem(new PlayerAddMarkSystem(contexts));

            gameModule.AddModule(cmdModule);
            //      gameModule.AddModule(new BulletModule(contexts));
            //      gameModule.AddModule(new ThrowingModule(contexts));
            //      gameModule.AddModule(new ClientEffectModule(contexts));
            //  gameModule.AddModule(new ClientVehicleModule(contexts));
            // gameModule.AddModule(new ClientPlayerModule(contexts));
            if (SharedConfig.IsRobot)
            {
                gameModule.AddModule(new ClientRobotModule(contexts));
            }

            //     gameModule.AddModule(new ClientSceneObjectModule(contexts, sessionObjects));
            //     gameModule.AddModule(new ClientSoundModule(contexts));
            gameModule.AddModule(new ClientGamePlayModule(contexts));
            gameModule.AddModule(new ClientFreeMoveModule(contexts));


            gameModule.AddModule(new ConfigurationRefreshModule(contexts));

            SimpleProto loginSucess = FreePool.Allocate();

            loginSucess.Key = FreeMessageConstant.ClientLoginSucess;
            if (contexts.session.clientSessionObjects.NetworkChannel != null)
            {
                contexts.session.clientSessionObjects.NetworkChannel.SendReliable((int)EClient2ServerMessage.FreeEvent,
                                                                                  loginSucess);
            }

            SingletonManager.Get <FreeUiManager>().Contexts1 = contexts;
            SimpleMessageManager.Instance.Init(contexts.session.entityFactoryObject.SoundEntityFactory);

            return(gameModule);
        }
        public override Systems CreateUpdateSystems(IContexts contexts1)
        {
            var contexts          = contexts1 as Contexts;
            var sessionObjects    = contexts.session.commonSession;
            var entityIdGenerator = sessionObjects.EntityIdGenerator;


            _gameModule = new CompositeGameModule();

            _gameModule.AddModule(new ServerPlayerModule(contexts));
            //if (GameRules.IsChicken(contexts.session.commonSession.RoomInfo.ModeId))
            //{
            _gameModule.AddModule(new ServerEntityInitModule(contexts));
            //}

            IHitBoxEntityManager hitBoxEntityManager = new HitBoxEntityManager(contexts, true);
            var SnapshotSelector =
                contexts.session.serverSessionObjects.SnapshotSelector;
            ICompensationWorldFactory factory =
                new ServerCompensationWorldFactory(SnapshotSelector, hitBoxEntityManager);

            _gameModule.AddModule(new UserCmdGameModule(contexts, factory,
                                                        new BulletHitHandler(contexts, entityIdGenerator, room.PlayerDamager),
                                                        new MeleeHitHandler(room.PlayerDamager),
                                                        new ThrowingHitHandler(room.PlayerDamager), sessionObjects,
                                                        MotorsFactory.CraeteMotors(contexts, SingletonManager.Get <CameraConfigManager>().Config)));
            _gameModule.AddModule(new ServerPostPredictionModule(contexts));
            _gameModule.AddModule(new ServerVehicleModule(contexts,
                                                          contexts.session.serverSessionObjects.VehicleTimer));
            _gameModule.AddModule(new ServerGamePlayModule(contexts, room));
            _gameModule.AddModule(
                new ServerSceneObjectModule(contexts, this, sessionObjects.EquipmentEntityIdGenerator));

            IServerUserCmdList serrverServerUserCmdList = new ServerServerUserCmdList(contexts);
            IVehicleCmdExecuteSystemHandler vehicleCmdExecuteSystemHandler =
                new ServerVehicleCmdExecuteSystemHandler(contexts);

            var systems = new Feature("GameSessionState");

            systems.Add(new PingSystem(contexts));
            systems.Add(new ServerMainFeature("ServerSystems", _gameModule, serrverServerUserCmdList,
                                              vehicleCmdExecuteSystemHandler, contexts.session.serverSessionObjects.SimulationTimer,
                                              new VehicleExecutionSelector(contexts), sessionObjects, room));

            return(systems);
        }