public CactusGroup(Texture2D spriteSheet, bool isLarge, GroupSize size, Trex trex, Vector2 position, GraphicsDevice graphicsDevice) : base(trex, position) { IsLarge = isLarge; Size = size; Sprite = GenerateSprite(spriteSheet); HitBox.Inflate(-3, -3); _gD = graphicsDevice; Speed = 1; }