public override void DoUndo()
    {
        CurrentArmy = Army;

        if (!RedoGenerated)
        {
            HistoryArmyChange.GenerateRedo(Undo.Current.Prefabs.ArmyChange).Register();
        }
        RedoGenerated = true;
        DoRedo();
    }
예제 #2
0
 public void RegisterArmyChange(MapLua.ScenarioLua.Army Army)
 {
     HistoryArmyChange.CurrentArmy = Army;
     HistoryArmyChange.GenerateUndo(Prefabs.ArmyChange).Register();
 }