private void Start() { InitiateAnimal(); hireUnit = GetComponent <HireUnit>(); alerting = GameObject.FindGameObjectWithTag("Resourses").GetComponent <CampAlertSystem>(); guitarMusicI = -1; ShakeGuitarMusic(); }
public GameObject SpawnNewHunter(int health) { GameObject newpony = PoolManager.getGameObjectFromPool(earthponyPrefab); Earthpony newPony = newpony.GetComponent <Earthpony>(); newPony.gameManager = gameManager; //для настройки звуков for (int i = 0; i < newPony.randomColors.Length; i++) { newPony.randomColors[i].enabled = false; } newPony.hunter = true; newPony.unit = true; newPony.Bow.SetActive(true); newPony.Bow.GetComponent <SpriteRenderer>().flipX = newPony.GetComponent <SpriteRenderer>().flipX; newPony.hasBow = true; newPony.transform.parent = null; newPony.myOrder = gameManager.earthponiesCount + 6; newPony.transform.position = new Vector3(transform.position.x + Random.Range(-10, 42), -0.83f, -1); newPony.myHome = this; newPony.health = health; newPony.maxX = -28.61f; newPony.minX = -99.34f; newPony.Camera = MainCamera; newPony.Timberwolf1 = timberWolf1; newPony.Timberwolf2 = timberWolf2; newPony.ursa = Ursa; newPony.UniSpawn = UniSpawn; newPony.PegaSpawn = PegaSpawn; newPony.fire = fire; HireUnit hireUnit = newpony.GetComponent <HireUnit>(); if (controller == null) { controller = Player.GetComponent <MovingController>(); } hireUnit.Cloth.originSR = controller.clothAnimator.GetComponent <SpriteRenderer>(); hireUnit.Hood.enabled = hireUnit.Cloth.enabled = true; newPony.GetComponent <EarthponyMovingController>().ForgetColors(); hireUnit.Player = controller; hireUnit.gameManager = gameManager; //для обработки паузы - чтоб кнопки не нажимались hireUnit.res = res; hireUnit.mainCamp = mainCamp; hireUnit.HintText = hintText; hireUnit.enabled = false; gameManager.earthponiesCount++; Hunters.Add(newPony); res.Ponies++; return(newpony); }
void SpawnPony() { GameObject newpony = PoolManager.getGameObjectFromPool(earthponyPrefab); Earthpony newPony = newpony.GetComponent <Earthpony>(); newPony.gameManager = gameManager; //для настройки звуков newPony.myOrder = gameManager.earthponiesCount + 6; newPony.transform.parent = null; newPony.transform.position = new Vector3(transform.position.x + Random.Range(-10, 10), -0.83f, -1); newPony.myHome = this; newPony.health = 50; newPony.maxX = maxX; newPony.minX = minX; newPony.Camera = MainCamera; newPony.Timberwolf1 = timberWolf1; newPony.Timberwolf2 = timberWolf2; newPony.ursa = Ursa; newPony.UniSpawn = UniSpawn; newPony.PegaSpawn = PegaSpawn; newPony.fire = fire; newPony.GetComponent <RandomSex>().newPony = true; newPony.GetComponent <RandomColor>().newPony = true; newPony.deadTimer = 2f; newPony.onetimeDead = false; RandomColor[] otherColors = newPony.GetComponentsInChildren <RandomColor>(); for (int i = 0; i < otherColors.Length; i++) { otherColors[i].newPony = true; } newPony.GetComponent <EarthponyMovingController>().ForgetColors(); HireUnit hireUnit = newpony.GetComponent <HireUnit>(); hireUnit.gameManager = gameManager; //для обработки паузы - чтоб кнопки не нажимались hireUnit.res = res; hireUnit.mainCamp = mainCamp; hireUnit.HintText = hintText; gameManager.earthponiesCount++; Ponies.Add(newPony); PoniesWalk.Add(true); }