public SwypeControl(HipsterEngine engine) { _engine = engine; _screen = _engine.Screens.CurrentScreen; listScreens = new List <SwypeScreen>(); ValueX = 0; ValueY = 0; MaxHeight = 0; MinHeight = 0; MaxWidth = 0; MinHeight = 0; MousePosDown = new Vec2(); MousePosMove = new Vec2(); MousePosUp = new Vec2(); IsMouseDown = false; CurrentScrollWidth = 0; CurrentScrollHeight = 0; ActiveScreen = 0; InitMouse(); _screen.MouseDown += (element, state) => listScreens.ForEach(s => { s.OnMouseAction(state); }); _screen.MouseMove += (element, state) => listScreens.ForEach(s => s.OnMouseAction(state)); _screen.MouseUp += (element, state) => listScreens.ForEach(s => s.OnMouseAction(state)); }
public PhysicsController(HipsterEngine engine) { _engine = engine; _solverContacts = new SolverContacts(); IsInitialized = false; FactoryBody = new BodyFactory(this); }
public MoveControl(HipsterEngine engine) { _engine = engine; _canvas = _engine.Surface.Canvas; Radius = 100; X = _engine.Surface.Width - Radius - Radius / 2; Y = _engine.Surface.Height - Radius - Radius / 2; Tracker = new TrackerBall(_engine, X, Y, Radius / 3, this); }
public TimeWatch() { _engine = null; Timeout = 0; _enabled = false; _time = 0; CountTicks = 0; MaxTicks = -1; }
public GameWindowGPU(int width, int height) : base(width, height, GraphicsMode.Default, "HipsterEngine 1.0", GameWindowFlags.Default, DisplayDevice.Default) { VSync = VSyncMode.Off; Engine = new HipsterEngine(Width, Height); PaintSurface += OnPaintSurface; }
public TimeWatch(HipsterEngine engine) { Timeout = 0; _enabled = false; _time = 0; CountTicks = 0; MaxTicks = -1; _engine = engine; _engine.Screens.CurrentScreen.Update += (time, dt) => Update(); }
public HipsterEngine CreateEngine(int width, int height) { _activity.Window.SetFlags(WindowManagerFlags.Fullscreen, WindowManagerFlags.Fullscreen); _renderer = new SKGLRenderer(); _view = new SKGLSurfaceView(_activity); _view.SetRenderer(_renderer); _view.Touch += ViewOnTouch; _renderer.PaintSurface += ViewOnPaintSurface; Engine = new HipsterEngine(width, height); Engine.OnResize(width, height); return(Engine); }
public TrackerBall(HipsterEngine engine, float x, float y, float radius, MoveControl moveControl) { _engine = engine; _moveControl = moveControl; X = x; Y = y; baseX = x; baseY = y; Radius = radius; PaintFill = new SKPaint { IsAntialias = true, Style = SKPaintStyle.Fill, Color = new SKColor(40, 40, 40) }; InitMouse(); }
public SKDrawDebug(HipsterEngine engine) { _engine = engine; _canvas = _engine.Surface.Canvas; Flags = DrawFlags.Aabb | DrawFlags.Shape | DrawFlags.Pair | DrawFlags.Obb | DrawFlags.Joint | DrawFlags.CenterOfMass | DrawFlags.CoreShape; paintCircleSolid = new SKPaint { Style = SKPaintStyle.Stroke, Color = SKColors.Green, IsAntialias = true, StrokeWidth = 1 }; }
public AttackControl(HipsterEngine engine, float radius) { _engine = engine; Radius = radius; X = Radius + Radius / 2; Y = _engine.Surface.Height - Radius - Radius / 2; PaintFill = new SKPaint { Style = SKPaintStyle.Fill, IsAntialias = true, Color = new SKColor(100, 100, 100, 100) }; PaintBorder = new SKPaint { Style = SKPaintStyle.Stroke, IsAntialias = true, StrokeWidth = 5, Color = new SKColor(30, 30, 30) }; _engine.Screens.CurrentScreen.MouseDown += (element, state) => { if (IsIntersect(state.X, state.Y)) { PaintFill.Color = new SKColor(40, 40, 40); Click?.Invoke(null, null); } }; _engine.Screens.CurrentScreen.MouseUp += (element, state) => { if (IsIntersect(state.X, state.Y)) { PaintFill.Color = new SKColor(100, 100, 100, 100); } }; }
public ParticlesSystem(HipsterEngine engine) { _engine = engine; Particles = new List <Particle>(); }
public ParticlesControllerFire(HipsterEngine engine) : base(engine) { Random = new Random(); }
public ScreenController(HipsterEngine engine) { _hipsterEngine = engine; CurrentScreen = null; UI = new UIController(); }