void Buy(float price, GUN gunType, Text priceText) { if (StaticData.PlayerMoney >= price) { StaticData.PlayerMoney -= price; //收钱 PlayerMoneyShow(StaticData.PlayerMoney); //刷新金钱显示 OwnList.Add(gunType, false); //交货 priceText.text = "已拥有"; //标记为已拥有 hintPanel.Open(); hintPanel.SetHint("再次点击按钮装备此枪支"); } }
/// <summary> /// 点击开始游戏时调用 /// </summary> public void OnClickStartButton() { //播放点击音效 AudioManager.Instance.PlayClickButtonClip(UIAS); if (GunManager.useGun.Count == 0) { hintPanel.Open(); hintPanel.SetHint("请带吧枪啊!"); return; } LoadScene.loadScene("ShootGame"); }