public void EndGame() { gameRunning = false; gameEndText.gameObject.SetActive(false); gameMenu.gameObject.SetActive(true); hintCanvas.HideHint(); }
protected virtual void Start() { gameMenu = FindObjectOfType <GameMenu>(); gameEndText = GameObject.FindGameObjectWithTag("Finish").GetComponent <Text>(); gameEndText.gameObject.SetActive(false); hintCanvas = FindObjectOfType <HintCanvas>(); hintCanvas.HideHint(); if (PlayerPrefs.GetString(VersionKey, "") != version) { PlayerPrefs.SetInt(PlayerFirstWin, 0); PlayerPrefs.SetInt(PlayerFirstLose, 0); PlayerPrefs.SetInt(PlayerFirstTie, 0); PlayerPrefs.SetInt(AiFirstWin, 0); PlayerPrefs.SetInt(AiFirstLose, 0); PlayerPrefs.SetInt(AiFirstTie, 0); PlayerPrefs.SetString(VersionKey, version); } }