void OnDestroy()
 {
     if (instance == this)
     {
         instance = null;
     }
 }
    // Use this for initialization
    void Awake()
    {
        if (instance != null)
        {
            Destroy(gameObject);
            return;
        }
        instance = this;

        // numCarsSlider.onValueChanged.AddListener(NumCarsSliderValueChanged);
        // highwaySizeSlider.onValueChanged.AddListener(HighwaySizeSliderValueChanged);
    }