void GameTimer() { //Counting down the timer if (gameTime > 0) { gameTime -= Time.deltaTime; } //Timer runs out. End game else { targetManager.startSpawning = false; //Checking if the player has set a new high score if (highscoreManager.CheckHighScores(score)) { sceneLoader.LoadNewHighScoreScene(); } //If not, load game over scene else { sceneLoader.LoadGameOverScene(); } } //Displaying the time left timeText.text = "Time Left: \n" + gameTime.ToString("f0"); }