private void SetHighlighted(bool highlighted) { if (_highlighted == highlighted) { return; } _highlighted = highlighted; if (highlighted) { HighlightService.Params args = HighlightService.Params.Default; args.Duration = HighlightService.Duration.UntilManuallyStopped; args.FlickerSpeed = HighlightService.FlickerSpeed.Slow; args.Intensity = HighlightService.Intensity.Normal; args.AnimStart = HighlightService.AnimStart.MidHighlight; HighlightService.HighlightSprite(_spriteRenderer, args); } else { HighlightService.StopHighlight(_spriteRenderer); } }
private void Update() { _hoveredEntity.Set(FindHoveredEntity()); if (Input.GetMouseButtonDown(0) && _hoveredEntity.Get() != null) { _selectedEntity = _hoveredEntity.Get().SimEntity; _hoveredEntity.Set(null); } // update higlight if (_hoveredEntity.ClearDirty()) { if (_hoveredEntity.GetPrevious()) { var sprRenderer = _hoveredEntity.GetPrevious().GetComponentInChildren <SpriteRenderer>(); if (sprRenderer) { HighlightService.StopHighlight(sprRenderer); } } if (_hoveredEntity.Get()) { var sprRenderer = _hoveredEntity.Get().GetComponentInChildren <SpriteRenderer>(); if (sprRenderer) { HighlightService.HighlightSprite(sprRenderer, _highlightSettings); } } } UpdateRangeFeedback(); }
public void StartOveringOnDisplay() { if (_spriteRenderer) { var highlightParams = HighlightService.Params.Default; highlightParams.Color = _overingHighlightColor; highlightParams.FlickerSpeed = HighlightService.FlickerSpeed.Fast; highlightParams.Intensity = HighlightService.Intensity.High; HighlightService.HighlightSprite(_spriteRenderer, highlightParams); } }
public override void OnPostSimulationTick() { base.OnPostSimulationTick(); // On player's new turn if (Cache.DEPRECATED_IsNewTurn && Cache.DEPRECATED_CanLocalPlayerPlay) { // Find local pawn's doodle if (Cache.LocalPawn != Entity.Null && BindedSimEntityManaged.InstancesMap.TryGetValue(Cache.LocalPawn, out GameObject localPawnViewGO)) { if (localPawnViewGO.TryGetComponent(out DoodleDisplay doodleDisplay)) { var highlightParams = HighlightService.Params.Default; highlightParams.Color = _newTurnHighlightColor; highlightParams.FlickerSpeed = HighlightService.FlickerSpeed.Fast; highlightParams.Intensity = HighlightService.Intensity.High; HighlightService.HighlightSprite(doodleDisplay.SpriteRenderer, highlightParams); } } } }