public override void CreateKeyFrame(AnimationClass.AnimationLayer ActiveLayer, int KeyFrame) { int HighestPreviousKeyFrame; int NextKeyFrame; GetSurroundingKeyFrames(KeyFrame, out HighestPreviousKeyFrame, out NextKeyFrame); VisibleAnimationObjectKeyFrame HighestPreviousKeyFrameObject; DicAnimationKeyFrame.TryGetValue(HighestPreviousKeyFrame, out HighestPreviousKeyFrameObject); if (HighestPreviousKeyFrame != -1) { HighestPreviousKeyFrameObject.NextKeyFrame = KeyFrame; } if (HighestPreviousKeyFrameObject != null) { AnimationObjectKeyFrame ActiveAnimationSprite = HighestPreviousKeyFrameObject.Copy(ActiveLayer, NextKeyFrame); Add(KeyFrame, ActiveAnimationSprite); } else { Add(KeyFrame, null); } NextEventKeyFrame = KeyFrame; }
public virtual void CreateKeyFrame(AnimationClass.AnimationLayer ActiveLayer, int KeyFrame) { int HighestPreviousKeyFrame; GetSurroundingKeyFrames(KeyFrame, out HighestPreviousKeyFrame, out _); AnimationObjectKeyFrame HighestPreviousKeyFrameObject; TryGetValue(HighestPreviousKeyFrame, out HighestPreviousKeyFrameObject); if (HighestPreviousKeyFrameObject != null) { AnimationObjectKeyFrame ActiveAnimationSprite = HighestPreviousKeyFrameObject.Copy(ActiveLayer); Add(KeyFrame, ActiveAnimationSprite); } else { Add(KeyFrame, null); } }