void Start() { HighScoreText.SetActive(false); scoreText.text = "0"; Kills.SetActive(false); MyEventManager.Instance.DeactivatePooledObjects.Dispatch(); LeanTween.value(0f, ScoreManager.Instance.GetScore(), .5f).setOnUpdate(OnUpdate).setOnComplete(OnComplete); }
private void AnimateHighscore() { HighScoreText.SetActive(true); LeanTween.value(.8f, 1f, .5f).setOnUpdate(OnValueChanged).setLoopPingPong(); }