public void GameOver() { ActivateGame(false); gameOverCanvas.gameObject.SetActive(true); if (highScoreController.AddHighScore(score)) { highScoreText.gameObject.SetActive(true); } else { highScoreText.gameObject.SetActive(false); } }
/// <summary> /// Read the user's name for their highsSwinGame. /// </summary> /// <param name="value">the player's sSwinGame.</param> /// <remarks> /// This verifies if the score is a highsSwinGame. /// </remarks> public static void ReadHighScore(int value) { const int ENTRY_TOP = 500; if (_Scores.Count == 0) { LoadScores(GameController.filename); } //is it a high score if ((value > _Scores[_Scores.Count - 1].Value)) { Score s = new Score(); s.Value = value; GameController.AddNewState(GameState.AddingHighScores); int x = 0; x = SCORES_LEFT + SwinGame.TextWidth(GameResources.GameFont("Courier"), "Name: "); SwinGame.StartReadingText(Color.White, NAME_WIDTH, GameResources.GameFont("Courier"), x, ENTRY_TOP); //Read the text from the user while (SwinGame.ReadingText()) { SwinGame.ProcessEvents(); UtilityFunctions.DrawBackground(); HighScoreController.AddHighScore(); SwinGame.DrawText("Name: ", Color.White, GameResources.GameFont("Courier"), SCORES_LEFT, ENTRY_TOP); SwinGame.RefreshScreen(); } s.Name = SwinGame.TextReadAsASCII(); if (s.Name.Length < 3) { s.Name = s.Name + new string(Convert.ToChar(" "), 3 - s.Name.Length); } _Scores.RemoveAt(_Scores.Count - 1); _Scores.Add(s); _Scores.Sort(); SaveScores(GameController.filename); GameController.EndCurrentState(); } }
/// <summary> /// Draws the current state of the game to the screen. /// </summary> /// <remarks> /// What is drawn depends upon the state of the game. /// </remarks> public static void DrawScreen() { UtilityFunctions.DrawBackground(); switch (CurrentState) { case GameState.ViewingMainMenu: MenuController.DrawMainMenu(); break; case GameState.ViewingGameMenu: MenuController.DrawGameMenu(); break; case GameState.AlteringSettings: MenuController.DrawSettings(); break; case GameState.Deploying: DeploymentController.DrawDeployment(); break; case GameState.Discovering: DiscoveryController.DrawDiscovery(); break; case GameState.EndingGame: EndingGameController.DrawEndOfGame(); break; case GameState.ViewingHighScores: HighScoreController.DrawHighScores(); break; case GameState.AddingHighScores: HighScoreController.AddHighScore(); break; case GameState.Instructions: MenuController.DrawInstructions(); break; } UtilityFunctions.DrawAnimations(); SwinGame.RefreshScreen(); }