void Finish()
 {
     DestroyAll();
     pres_r.SetActive(true);
     Time.timeScale = 0;
     if (HighScore2.score > HighScore2.highscore)
     {
         HighScore2.highscore = HighScore2.score;
     }
     HighScore2.Reset();
 }
 void Finish()
 {
     DestroyAll();
     pres_r.SetActive(true);
     if (HighScore.score > HighScore.highscore)
     {
         HighScore.highscore = HighScore.score;
     }
     HighScore.Reset();
     HighScore2.Reset();
 }