/// <summary> /// Disposes object /// </summary> /// <param name="disposing">Flag indicating whether managed resources should be disposed</param> protected virtual void Dispose(bool disposing) { if (!this._disposed) { if (disposing) { // Dispose managed objects if (_params40 != null) { _params40.Dispose(); _params40 = null; } if (_params41 != null) { _params41.Dispose(); _params41 = null; } if (_params80 != null) { _params80.Dispose(); _params80 = null; } if (_params81 != null) { _params81.Dispose(); _params81 = null; } if (_returnedKeyMaterialLeftInstance == false) { if (_returnedKeyMaterial != null) { _returnedKeyMaterial.Dispose(); _returnedKeyMaterial = null; } } // Release the reference to randomInfo so GC knows this object doesn't need it anymore _randomInfo = null; } // Dispose unmanaged objects _disposed = true; } }