public virtual BaseObject GetVirtualObjects(BaseObject op, HierarchyHelp hh) { global::System.IntPtr cPtr = C4dApiPINVOKE.ObjectData_GetVirtualObjects(swigCPtr, BaseObject.getCPtr(op), HierarchyHelp.getCPtr(hh)); BaseObject ret = (BaseObject)C4dApiPINVOKE.InstantiateConcreteObject(cPtr, false); return(ret); }
public BaseObject GetHierarchyClone(HierarchyHelp hh, BaseObject op, HIERARCHYCLONEFLAGS flags, SWIGTYPE_p_Bool dirty, AliasTrans trans) { global::System.IntPtr cPtr = C4dApiPINVOKE.BaseObject_GetHierarchyClone(swigCPtr, HierarchyHelp.getCPtr(hh), BaseObject.getCPtr(op), (int)flags, SWIGTYPE_p_Bool.getCPtr(dirty), AliasTrans.getCPtr(trans)); BaseObject ret = (BaseObject)C4dApiPINVOKE.InstantiateConcreteObject(cPtr, false); return(ret); }
public BaseObject GetCache(HierarchyHelp hh) { global::System.IntPtr cPtr = C4dApiPINVOKE.BaseObject_GetCache__SWIG_0(swigCPtr, HierarchyHelp.getCPtr(hh)); BaseObject ret = (BaseObject)C4dApiPINVOKE.InstantiateConcreteObject(cPtr, false); return(ret); }
//Particle Functions. public void PlayParticle(CustomParticle customParticle, Vector3 playPosition, Vector3 lookDirection) { GameObject newObject = Instantiate(customParticle.particlePrefab, playPosition, Quaternion.LookRotation(lookDirection)); HierarchyHelp.ChangeScaleOfParentAndChildren(newObject.transform, customParticle.defaultScaling); ParticleSystem particle = newObject.GetComponent <ParticleSystem>(); particle.Play(); StartCoroutine(DeleteFinishedParticle(particle)); }
public void AddDependence(HierarchyHelp hh, BaseObject op) { C4dApiPINVOKE.BaseObject_AddDependence(swigCPtr, HierarchyHelp.getCPtr(hh), BaseObject.getCPtr(op)); }
public bool CheckCache(HierarchyHelp hh) { bool ret = C4dApiPINVOKE.BaseObject_CheckCache(swigCPtr, HierarchyHelp.getCPtr(hh)); return(ret); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(HierarchyHelp obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }