예제 #1
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        public virtual BaseObject GetVirtualObjects(BaseObject op, HierarchyHelp hh)
        {
            global::System.IntPtr cPtr = C4dApiPINVOKE.ObjectData_GetVirtualObjects(swigCPtr, BaseObject.getCPtr(op), HierarchyHelp.getCPtr(hh));
            BaseObject            ret  = (BaseObject)C4dApiPINVOKE.InstantiateConcreteObject(cPtr, false);

            return(ret);
        }
예제 #2
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        public BaseObject GetHierarchyClone(HierarchyHelp hh, BaseObject op, HIERARCHYCLONEFLAGS flags, SWIGTYPE_p_Bool dirty, AliasTrans trans)
        {
            global::System.IntPtr cPtr = C4dApiPINVOKE.BaseObject_GetHierarchyClone(swigCPtr, HierarchyHelp.getCPtr(hh), BaseObject.getCPtr(op), (int)flags, SWIGTYPE_p_Bool.getCPtr(dirty), AliasTrans.getCPtr(trans));
            BaseObject            ret  = (BaseObject)C4dApiPINVOKE.InstantiateConcreteObject(cPtr, false);

            return(ret);
        }
예제 #3
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        public BaseObject GetCache(HierarchyHelp hh)
        {
            global::System.IntPtr cPtr = C4dApiPINVOKE.BaseObject_GetCache__SWIG_0(swigCPtr, HierarchyHelp.getCPtr(hh));
            BaseObject            ret  = (BaseObject)C4dApiPINVOKE.InstantiateConcreteObject(cPtr, false);

            return(ret);
        }
예제 #4
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    //Particle Functions.

    public void PlayParticle(CustomParticle customParticle, Vector3 playPosition, Vector3 lookDirection)
    {
        GameObject newObject = Instantiate(customParticle.particlePrefab, playPosition, Quaternion.LookRotation(lookDirection));

        HierarchyHelp.ChangeScaleOfParentAndChildren(newObject.transform, customParticle.defaultScaling);
        ParticleSystem particle = newObject.GetComponent <ParticleSystem>();

        particle.Play();
        StartCoroutine(DeleteFinishedParticle(particle));
    }
예제 #5
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 public void AddDependence(HierarchyHelp hh, BaseObject op)
 {
     C4dApiPINVOKE.BaseObject_AddDependence(swigCPtr, HierarchyHelp.getCPtr(hh), BaseObject.getCPtr(op));
 }
예제 #6
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        public bool CheckCache(HierarchyHelp hh)
        {
            bool ret = C4dApiPINVOKE.BaseObject_CheckCache(swigCPtr, HierarchyHelp.getCPtr(hh));

            return(ret);
        }
예제 #7
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 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(HierarchyHelp obj)
 {
     return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr);
 }