// Update is called once per frame void Update() { if (Input.GetButtonUp("Jump") && (Vector3.Distance(transform.position, spot.position) < 8.0) && scareFlag == true && c.getAwake() == false) { scareFlag = false; c.setAwake(); slide.value += 1; } if (slide.value == 2 && hide.IsAlive() && c.getAwake() == false) { win.enabled = true; } if (Input.GetKeyUp("r")) { SceneManager.LoadScene(0); } }