/// <summary> /// Spawns 7 tiles around the index passed in and then places a throne building the index hex /// </summary> /// <param name="index">The middle hex index</param> private void SetStartTiles(int index = 302) { Hexes.ElementAt(index).IsCreep = true; RaycastHit hit; Physics.Raycast(FindHexObject(Hexes.ElementAt(index).hex.cubeCoords).transform.position - Vector3.up, Vector3.down, out hit, 2f); GameObject throne = Instantiate(thronePrefab); throne.transform.position = new Vector3(FindHexObject(Hexes.ElementAt(index).hex.cubeCoords).transform.position.x, hit.point.y, FindHexObject(Hexes.ElementAt(index).hex.cubeCoords).transform.position.z); Hex.Neighbours(Hexes.ElementAt(index).hex).ToList().ForEach(h => FindHexObject(h.cubeCoords).IsCreep = true); }
public HexObject GetHexObjectAt(Vector3 position) { var coord = GetCubeCoordAt(position); return(Hexes.ElementAt((int)(coord.X + coord.Z * Width))); }