public void StartGameSingle() { Global.UnfocusAllTextBox(); gameMode = GameMode.Single; CurrentGameState = GameState.Started; if (hexMap == null) { string[] textures = new string[3]; textures[0] = "Hexa"; textures[1] = "hexa_near"; textures[2] = "hexa_far"; hexMap = new HexagonMap((int)(375.0f * ScreenScaleFactor.X), (int)(110.0f * ScreenScaleFactor.Y), 9, 45, 26, textures); } hexMap.StartSingle(); }