/// <summary> /// 根据真实世界坐标取得格子坐标 /// </summary> /// <param name="realPos"></param> /// <param name="nRow"></param> /// <param name="nCol"></param> /// <returns></returns> public static bool GetHexIndexByPos(Vector3 realPos, out int nRow, out int nCol) { return(HexagonImplement.GetHexIndexByPos(realPos, out nRow, out nCol)); }
public static Vector3 GetHex3DPos(CVector3 hexPos, Space space) { return(HexagonImplement.GetHex3DPos(hexPos, space)); }
public static Vector2 GetHexPosByIndex(int nRow, int nCol, Space space) { return(HexagonImplement.GetHexPosByIndex(nRow, nCol, space)); }
public static bool FillHexagon(int nRow, int nCol, float fY, ref List <Vector3> listVertex, ref List <int> listVertexIndex, ref List <Vector2> listUV) { return(HexagonImplement.FillHexagon(nRow, nCol, fY, ref listVertex, ref listVertexIndex, ref listUV)); }