public IEnumerator chooseAndSetFarmLevelTest()
        {
            SceneManager.LoadScene("Scene", LoadSceneMode.Single);
            yield return(new WaitForSeconds(1.0f));

            GameObject[] go = SceneManager.GetActiveScene().GetRootGameObjects();

            HexMapEditor editor = go[3].transform.Find("Hex Map Editor").GetComponent <HexMapEditor>();
            HexGrid      grid   = go[1].gameObject.GetComponent <HexGrid>();

            HexGridChunk[] chunks    = grid.getHexGridChunks();
            HexCell[]      cells     = chunks[0].getCells();
            HexDirection   direction = HexDirection.NE;
            HexCell        cell      = cells[4].GetNeighbor(direction).GetNeighbor(direction)
                                       .GetNeighbor(direction);

            int farmLevel = 1;

            editor.SetApplyFarmLevel(true);
            editor.SetFarmLevel(farmLevel);
            editor.HandleTestInput(cell);

            Assert.AreEqual(farmLevel, editor.activeFarmLevel);

            foreach (GameObject g in go)
            {
                GameObject.Destroy(g);
            }
            SceneManager.UnloadScene("Scene");
        }
 public void FarmCheckboxClicked()
 {
     _hexMapEditor.SetApplyFarmLevel(FarmEnabled.Value);
 }