// Start is called before the first frame update public void Init() { deck = new HexDeck(); deck.MakeDeck(); next = new HexColorPair(deck.Pop(), deck.Pop()); next2 = new HexColorPair(deck.Pop(), deck.Pop()); Refresh(); }
public void TestHexDeckIsCorrectSize() { var target = new HexDeck(); Assert.AreEqual(19, target.Count); }
public void TestHexDeckInitializesProperly() { var target = new HexDeck(); Assert.NotNull(target); }