예제 #1
0
    void CreateCell(int x, int z, int i)
    {
        Vector3 postion;

        postion.x = (x + z * .5f - z / 2) * (HecMetrics.innerRadius * 2f);
        postion.y = 0f;
        postion.z = z * (HecMetrics.outerRadius * 1.5f);

        HexCell cell = cells[i] = Instantiate <HexCell>(cellPrefab);

        cell.transform.localPosition = postion;
        cell.coordinates             = HexCoordinates.FromOffesetCoordinates(x, z);
        cell.Color = defaultColor;

        if (x > 0)
        {
            cell.SetNeighbor(HexDirection.W, cells[i - 1]);
        }
        if (z > 0)
        {
            if ((z & 1) == 0)
            {
                cell.SetNeighbor(HexDirection.SE, cells[i - cellCountX]);
                if (x > 0)
                {
                    cell.SetNeighbor(HexDirection.SW, cells[i - cellCountX - 1]);
                }
            }
            else
            {
                cell.SetNeighbor(HexDirection.SW, cells[i - cellCountX]);
                if (x < cellCountX - 1)
                {
                    cell.SetNeighbor(HexDirection.SE, cells[i - cellCountX + 1]);
                }
            }
        }

        Text label = Instantiate <Text>(cellLabelPrefab);

        label.rectTransform.anchoredPosition = new Vector2(postion.x, postion.z);
        label.text  = cell.coordinates.ToStingOnSperateLines();
        cell.uiRect = label.rectTransform;

        cell.Elevation = 0;
        makeRegion(cell, x, z);

        AddCellToChunk(x, z, cell);
    }