internal void ApplyChanges(HexEditImpl hexEdit, List <HexChange> changes, int?reiteratedVersionNumber, object editTag) { VerifyAccess(); if (hexEdit != hexEditInProgress) { throw new InvalidOperationException(); } hexEditInProgress = null; if (RaiseChangingGetIsCanceled(editTag)) { PostChanged?.Invoke(this, EventArgs.Empty); return; } if (changes.Count != 0) { // We don't support overlapping changes. All offsets are relative to the original buffer changes.Sort(ReverseOldPositionSorter.Instance); for (int i = 1; i < changes.Count; i++) { if (changes[i - 1].OldSpan.OverlapsWith(changes[i].OldSpan)) { throw new InvalidOperationException("Two edit operations overlap"); } } var beforeVersion = Version; // changes is sorted in reverse order by OldPosition foreach (var change in changes) { stream.Write(change.OldPosition, change.NewData); } CreateNewVersion(changes, reiteratedVersionNumber); var afterVersion = Version; HexContentChangedEventArgs args = null; //TODO: The event handlers are allowed to modify the buffer, but the new events must only be // raised after all of these three events have been raised. ChangedHighPriority?.Invoke(this, args ?? (args = new HexContentChangedEventArgs(beforeVersion, afterVersion, editTag))); Changed?.Invoke(this, args ?? (args = new HexContentChangedEventArgs(beforeVersion, afterVersion, editTag))); ChangedLowPriority?.Invoke(this, args ?? (args = new HexContentChangedEventArgs(beforeVersion, afterVersion, editTag))); } PostChanged?.Invoke(this, EventArgs.Empty); }
public override void Write(HexPosition position, byte[] source, long sourceIndex, long length) { CheckDisposed(); stream?.Write(position, source, sourceIndex, length); }