void Awake() { myCamera = Camera.main; float cameraZ = myCamera.transform.position.z; if (heroStrong == null || heroFast == null) { heroStrong = FindObjectOfType <HeroStrongTemp>(); heroFast = FindObjectOfType <HeroFastTemp>(); if (heroStrong == null || heroFast == null) { throw new UnityException("Missing heroes in Camera Control"); } } if (heroStrong.IsActive) { m_newPosition = new Vector3(heroStrong.transform.position.x, heroStrong.transform.position.y + alturafixa, cameraZ); } else { m_newPosition = new Vector3(heroFast.transform.position.x, heroFast.transform.position.y + alturafixa, cameraZ); } }
void Awake () { myCamera = Camera.main; float cameraZ = myCamera.transform.position.z; if (heroStrong == null || heroFast == null) { heroStrong = FindObjectOfType<HeroStrongTemp>(); heroFast = FindObjectOfType<HeroFastTemp>(); if (heroStrong == null || heroFast == null) throw new UnityException ("Missing heroes in Camera Control"); } if (heroStrong.IsActive) { m_newPosition = new Vector3(heroStrong.transform.position.x, heroStrong.transform.position.y+alturafixa, cameraZ); } else { m_newPosition = new Vector3(heroFast.transform.position.x, heroFast.transform.position.y+alturafixa, cameraZ); } }
void Awake() { hero = GetComponent <HeroTemp> (); }
void Awake () { hero = GetComponent<HeroTemp> (); }