public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 20) { Debug.Log("HeroTM.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "Hero") { Debug.Log("HeroTM.csv中字段[Hero]位置不对应"); return(false); } if (vecLine[1] != "Type") { Debug.Log("HeroTM.csv中字段[Type]位置不对应"); return(false); } if (vecLine[2] != "LV") { Debug.Log("HeroTM.csv中字段[LV]位置不对应"); return(false); } if (vecLine[3] != "ID1") { Debug.Log("HeroTM.csv中字段[ID1]位置不对应"); return(false); } if (vecLine[4] != "Num1") { Debug.Log("HeroTM.csv中字段[Num1]位置不对应"); return(false); } if (vecLine[5] != "ID2") { Debug.Log("HeroTM.csv中字段[ID2]位置不对应"); return(false); } if (vecLine[6] != "Num2") { Debug.Log("HeroTM.csv中字段[Num2]位置不对应"); return(false); } if (vecLine[7] != "ID3") { Debug.Log("HeroTM.csv中字段[ID3]位置不对应"); return(false); } if (vecLine[8] != "Num3") { Debug.Log("HeroTM.csv中字段[Num3]位置不对应"); return(false); } if (vecLine[9] != "ID4") { Debug.Log("HeroTM.csv中字段[ID4]位置不对应"); return(false); } if (vecLine[10] != "Num4") { Debug.Log("HeroTM.csv中字段[Num4]位置不对应"); return(false); } if (vecLine[11] != "ID5") { Debug.Log("HeroTM.csv中字段[ID5]位置不对应"); return(false); } if (vecLine[12] != "Num5") { Debug.Log("HeroTM.csv中字段[Num5]位置不对应"); return(false); } if (vecLine[13] != "ID6") { Debug.Log("HeroTM.csv中字段[ID6]位置不对应"); return(false); } if (vecLine[14] != "Num6") { Debug.Log("HeroTM.csv中字段[Num6]位置不对应"); return(false); } if (vecLine[15] != "Pattack") { Debug.Log("HeroTM.csv中字段[Pattack]位置不对应"); return(false); } if (vecLine[16] != "Mattack") { Debug.Log("HeroTM.csv中字段[Mattack]位置不对应"); return(false); } if (vecLine[17] != "PDefense") { Debug.Log("HeroTM.csv中字段[PDefense]位置不对应"); return(false); } if (vecLine[18] != "MDefense") { Debug.Log("HeroTM.csv中字段[MDefense]位置不对应"); return(false); } if (vecLine[19] != "HP") { Debug.Log("HeroTM.csv中字段[HP]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)20) { return(false); } HeroTMElement member = new HeroTMElement(); member.Hero = Convert.ToInt32(vecLine[0]); member.Type = Convert.ToInt32(vecLine[1]); member.LV = Convert.ToInt32(vecLine[2]); member.ID1 = Convert.ToInt32(vecLine[3]); member.Num1 = Convert.ToInt32(vecLine[4]); member.ID2 = Convert.ToInt32(vecLine[5]); member.Num2 = Convert.ToInt32(vecLine[6]); member.ID3 = Convert.ToInt32(vecLine[7]); member.Num3 = Convert.ToInt32(vecLine[8]); member.ID4 = Convert.ToInt32(vecLine[9]); member.Num4 = Convert.ToInt32(vecLine[10]); member.ID5 = Convert.ToInt32(vecLine[11]); member.Num5 = Convert.ToInt32(vecLine[12]); member.ID6 = Convert.ToInt32(vecLine[13]); member.Num6 = Convert.ToInt32(vecLine[14]); member.Pattack = Convert.ToInt32(vecLine[15]); member.Mattack = Convert.ToInt32(vecLine[16]); member.PDefense = Convert.ToInt32(vecLine[17]); member.MDefense = Convert.ToInt32(vecLine[18]); member.HP = Convert.ToInt32(vecLine[19]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.Hero] = member; } return(true); }
private HeroTMTable() { m_mapElements = new Dictionary <int, HeroTMElement>(); m_emptyItem = new HeroTMElement(); m_vecAllElements = new List <HeroTMElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 20) { Debug.Log("HeroTM.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "Hero") { Debug.Log("HeroTM.csv中字段[Hero]位置不对应"); return(false); } if (vecLine[1] != "Type") { Debug.Log("HeroTM.csv中字段[Type]位置不对应"); return(false); } if (vecLine[2] != "LV") { Debug.Log("HeroTM.csv中字段[LV]位置不对应"); return(false); } if (vecLine[3] != "ID1") { Debug.Log("HeroTM.csv中字段[ID1]位置不对应"); return(false); } if (vecLine[4] != "Num1") { Debug.Log("HeroTM.csv中字段[Num1]位置不对应"); return(false); } if (vecLine[5] != "ID2") { Debug.Log("HeroTM.csv中字段[ID2]位置不对应"); return(false); } if (vecLine[6] != "Num2") { Debug.Log("HeroTM.csv中字段[Num2]位置不对应"); return(false); } if (vecLine[7] != "ID3") { Debug.Log("HeroTM.csv中字段[ID3]位置不对应"); return(false); } if (vecLine[8] != "Num3") { Debug.Log("HeroTM.csv中字段[Num3]位置不对应"); return(false); } if (vecLine[9] != "ID4") { Debug.Log("HeroTM.csv中字段[ID4]位置不对应"); return(false); } if (vecLine[10] != "Num4") { Debug.Log("HeroTM.csv中字段[Num4]位置不对应"); return(false); } if (vecLine[11] != "ID5") { Debug.Log("HeroTM.csv中字段[ID5]位置不对应"); return(false); } if (vecLine[12] != "Num5") { Debug.Log("HeroTM.csv中字段[Num5]位置不对应"); return(false); } if (vecLine[13] != "ID6") { Debug.Log("HeroTM.csv中字段[ID6]位置不对应"); return(false); } if (vecLine[14] != "Num6") { Debug.Log("HeroTM.csv中字段[Num6]位置不对应"); return(false); } if (vecLine[15] != "Pattack") { Debug.Log("HeroTM.csv中字段[Pattack]位置不对应"); return(false); } if (vecLine[16] != "Mattack") { Debug.Log("HeroTM.csv中字段[Mattack]位置不对应"); return(false); } if (vecLine[17] != "PDefense") { Debug.Log("HeroTM.csv中字段[PDefense]位置不对应"); return(false); } if (vecLine[18] != "MDefense") { Debug.Log("HeroTM.csv中字段[MDefense]位置不对应"); return(false); } if (vecLine[19] != "HP") { Debug.Log("HeroTM.csv中字段[HP]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { HeroTMElement member = new HeroTMElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Hero); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LV); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID1); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num1); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID2); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num2); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID3); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num3); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID4); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num4); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID5); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num5); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID6); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num6); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Pattack); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Mattack); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.PDefense); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MDefense); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HP); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.Hero] = member; } return(true); }