void Start() { BountError = BountyError.NoError; bountySize = GameObject.Find("BountySpotlight"); heroSpawn = GameObject.Find("HeroController").GetComponent <HeroSpawner>(); mymainmoney = GameObject.Find("GUIIncometab").GetComponent <MainMoney> (); spawnPointpos = gameObject.transform.position; spawnPointRot = gameObject.transform.rotation; buildingloc = GameObject.Find("BuildingManager").GetComponent <BuildingLocation> (); maxxz = heroSpawn.HowFarCanIGo(1); MaxX = maxxz [0]; MaxZ = maxxz [1]; }
void Start() { this.GetComponent <FogOfWar> ().Unfog(new Vector3(0, 0, 0), 1000, 0); this.GetComponent <FogOfWar>().Unfog(new Rect(new Vector2(0.0f, 5.0f), new Vector2(100f, 100f))); heroSpawner = GameObject.Find("HeroController"); heroSpawn = heroSpawner.GetComponent <HeroSpawner>(); Speed = 0.9f; maxxz = heroSpawn.HowFarCanIGo(1); // MaxX = maxxz [0]; // MaxZ = maxxz [1]; MaxX = 200.0f; MaxZ = 600.0f; myroiate = transform.rotation; }