protected override void PageSwitchSetting(bool initalize) { base.PageSwitchSetting(initalize); //-------------------------------- // オブジェクトの取得 //-------------------------------- m_HeroDetail = m_CanvasObj.GetComponentInChildren <HeroDetail>(); m_HeroDetail.SetTopAndBottomAjustStatusBar(new Vector2(-65, -131)); m_HeroSelectButtonPanel = m_CanvasObj.GetComponentInChildren <HeroSelectButtonPanel>(); m_HeroSelectButtonPanel.SetSizeParfect(new Vector2(0, 78)); m_UnitSkillPanel = m_CanvasObj.GetComponentInChildren <UnitSkillPanel>(); m_HeroSelectButtonPanel.ReturnAction = OnClickNextButton; m_HeroSelectButtonPanel.IsActiveNext = false; PacketStructHero heroData = null; if (MainMenuParam.m_HeroCurrentInex >= 0 && MainMenuParam.m_HeroCurrentInex < UserDataAdmin.Instance.m_StructHeroList.Length) { heroData = UserDataAdmin.Instance.m_StructHeroList[MainMenuParam.m_HeroCurrentInex]; } m_HeroDetail.SetDetail(heroData, OnClickStoryItem); MainMenuManager.Instance.currentCategory = MAINMENU_CATEGORY.HOME; }
protected override void PageSwitchSetting(bool initalize) { base.PageSwitchSetting(initalize); //-------------------------------- // オブジェクトの取得 //-------------------------------- m_HeroForm = m_CanvasObj.GetComponentInChildren <HeroForm>(); m_HeroForm.SetPositionAjustStatusBar(new Vector2(0, -20), new Vector2(0, -240)); m_HeroSelectButtonPanel = m_CanvasObj.GetComponentInChildren <HeroSelectButtonPanel>(); m_HeroSelectButtonPanel.SetSizeParfect(new Vector2(0, 78)); m_HeroSelectButtonPanel.NextAction = OnClickNextButton; m_HeroSelectButtonPanel.IsActiveReturn = false; UnityUtil.SetObjectEnabledOnce(m_HeroSelectButtonPanel.gameObject, false); // データの設定 int index; if (MainMenuParam.m_HeroSelectReturn) { index = MainMenuParam.m_HeroCurrentInex; MainMenuParam.m_HeroSelectReturn = false; } else { index = Array.FindIndex(UserDataAdmin.Instance.m_StructHeroList, v => v.unique_id == UserDataAdmin.Instance.m_StructPlayer.current_hero_id); } HeroForm.CreateFormDatas(OnClickFaceImage, (v) => { UnityUtil.SetObjectLayer(gameObject, LayerMask.NameToLayer("DRAW_CLIP")); m_HeroForm.SetFormDatas(v, index); }, () => { UnityUtil.SetObjectLayer(gameObject, LayerMask.NameToLayer("GUI")); UnityUtil.SetObjectEnabledOnce(m_HeroSelectButtonPanel.gameObject, true); }); m_HeroForm.OnClickNextButtonAction = OnClickFormNextButton; m_HeroForm.OnClickPreviousButtonAction = OnClickFormPreviousButton; m_HeroForm.OnClickDecisionButtonAction = OnClickDecisionButton; MainMenuManager.Instance.currentCategory = MAINMENU_CATEGORY.HOME; }