public void onRabbitDeath(HeroRabbit rabbit) { //При смерті кролика повертаємо на початкову позицію SoundManager.manager.setSound(false); rabbit.die(); StartCoroutine(returnRabbit(rabbit)); }
protected override void OnRabitHit(HeroRabbit rabbit) { if (!rabbit.beRambo(false)) { rabbit.die(this.transform); } Destroy(this.gameObject); }
protected override void OnRabitHit(HeroRabbit rabit) { if (!rabit.beBig(false)) { rabit.die(this.transform); } this.CollectedHide(); }
protected override void OnRabitHit(HeroRabbit rabit) { Debug.Log("hit"); if (!rabit.beBig(false)) { rabit.die(this.transform); } Destroy(this.gameObject); }
void OnTriggerEnter2D(Collider2D collider) { HeroRabbit rabbit = collider.GetComponent <HeroRabbit> (); if (rabbit != null) { rabbit.die(null); } }
protected override void OnRabitHit(HeroRabbit rabit) { if (HeroRabbit.isBig) { rabit.transform.localScale -= rabbitScaleDecrement; HeroRabbit.isBig = false; } else { rabit.die(); } this.CollectedHide(); }
void onCollideWithRabbit(HeroRabbit rabbit) { float rab_y = rabbit.transform.position.y; float my_y = this.transform.position.y; if (my_y < rab_y && rab_y - my_y > 0.5f) { this.orcDie(); } else { rabbit.die(); } }
public void onRabbitDeath(HeroRabbit rabbit) { //При смерті кролика повертаємо на початкову позицію rabbit.die(); //change amount iof lifes on screen lifesController.die(lifes); lifes--; if (lifes != 0) { StartCoroutine(returnRabbit(rabbit)); } else { lose(); } }
protected override void OnRabbitHit(HeroRabbit rabbit) { rabbit.die(); CollectableHide(); }