void Update() { if (!TerminalState) { // DO NORMAL ANIMATIONS var ammo = 0; if (Hero.inst.currItem != null) { ammo = Hero.inst.currItem.ammo; } if (ammo == 0 || ammo >= kAmmoLabels.Length) { ammoLabel.text = ""; } else { ammoLabel.text = kAmmoLabels[ammo]; } var oldStatus = status; if (Hero.inst.grounded) { var speed = Mathf.Abs(Hero.inst.body.velocity.x); var prevTime = animationTime; if (speed > 0.05f) { SetStatus(Status.Running); animationTime += runAnimScale * (speed + 0.25f) * Time.deltaTime; pose.ApplyRunCycle(animationTime); } else { SetStatus(Status.Idle); animationTime = 0f; } var a = Mathf.FloorToInt(8f * prevTime) % 2; var b = Mathf.FloorToInt(8f * animationTime) % 2; if (a != b && b == 0) { Jukebox.Play("Footfall"); } } else { animationTime = 0f; SetStatus(Status.Jumping); pose.ApplyJumpCycle(Time.time); } if (status != oldStatus && oldStatus == Status.Jumping) { Jukebox.Play("Footfall"); } } else { ammoLabel.text = ""; if (status == Status.Ragdoll) { // DO RAGDOLL ANIMATIONS pose.TickRagdoll(); } } }
void Update() { //pose.ApplyRunCycle(Time.time); pose.ApplyJumpCycle(Time.time); }