protected override void OnCantMove <T> (T component) { HeroPlayerController hitPlayer = component as HeroPlayerController; animator.SetTrigger("enemyAttack"); //SoundManager.instance.RandomizeSfx (enemyAttack1, enemyAttack2); }
void InitGame() { doingSetup = true; levelImage = GameObject.Find("LevelImage"); levelText = levelImage.GetComponentInChildren <Text> (); dialogText = GameObject.Find("DialogText").GetComponent <Text> (); player = GameObject.FindGameObjectWithTag("Player").GetComponent <HeroPlayerController> (); levelText.text = ""; startingLevelMessage = "Where am i? Mom? Where are you..."; dialogText.text = "Hey. It seems that you are lost. I will help you. Just follow me through this door."; levelImage.SetActive(true); StartCoroutine(TypeText()); //Create two boards boardScript.SetupScene(level, generateNextBoard); level += 1; generateNextBoard = true; boardScript.SetupScene(level, generateNextBoard); }
// Use this for initialization void Start() { player = FindObjectOfType <HeroPlayerController> (); camera = GameObject.FindGameObjectWithTag("MainCamera"); currentZoom = (camera.GetComponent <Camera> () as Camera).fieldOfView; }
void Start() { //PathRequest_Manager.RequestPath (transform.position, target.position, OnPathFound); hero = GameObject.FindGameObjectWithTag("Player").GetComponent <HeroPlayerController> (); }