protected override void Start () { partyManager = GameObject.Find("PartyManager").GetComponent<HeroPartyManager>(); //myBehaviorManager.OnBehaviorStateChangedEvent += HandleOnBehaviorStateChangedEvent; base.Start (); }
void Start() { if (heroManager == null) heroManager = GameObject.Find("PartyManager").GetComponent<HeroPartyManager>(); heroManager.onHeroDied += HandleOnHeroDied; if (goldGUIManager == null) goldGUIManager = GameObject.Find("GoldGUIManager").GetComponent<GoldGUIManager>(); }
void Start() { if (bManager == null) { bManager = this; } if (hpm == null) { hpm = gameObject.GetComponent <HeroPartyManager>(); } if (Attack.battleMessageWindow == null) { Attack.battleMessageWindow = messageBoxImg.gameObject; } }
void Awake() { spawners = new Dictionary<string, HeroSpawner>(); waves = new List<Wave>(8); currWave = 0; //We're not on any wave yet! timeSinceLastSpawn = 0.0f; //We haven't had anything spawn yet! timeUntilNextSpawn = 0.0f; //Locate all of the spawners and store them and their names into a Dictionary. GameObject[] spawnerObjects = GameObject.FindGameObjectsWithTag("Spawner"); foreach (GameObject spawnerObject in spawnerObjects) spawners.Add(spawnerObject.name, spawnerObject.GetComponent<HeroSpawner>()); //Link up with the managers we need. waveGUIManager = GameObject.Find("WaveGUIManager").GetComponent<WaveGUIManager>(); waveGUIManager.onStartWaveButtonPressed += HandleOnStartWaveButtonPressed; partyManager = GameObject.Find("PartyManager").GetComponent<HeroPartyManager>(); entityFactory = EntityFactory.GetInstance(); waveState = WaveState.WaitingToStartWave; setupNextWave = true; }
// Use this for initialization void Start () { entityFactory = EntityFactory.GetInstance(); partyManager = GameObject.Find("PartyManager").GetComponent<HeroPartyManager>(); }