public void Set(string id, string name, string nickname, string category, string kingdom, HeroPanel.Hero_Class hero_class, string gender, string tier, string rarity, string portrait, string playable, string hide_card, string disabled, HeroPanel.Hero_Element element) { _id = id; _name = name; _nickname = nickname; _category = category; _kingdom = kingdom; _hero_class = hero_class; _gender = gender; _tier = tier; _rarity = rarity; _portrait = portrait; if (playable.Length != 0) { _playable = int.Parse(playable); } if (hide_card.Length != 0) { _hide_card = int.Parse(hide_card); } if (disabled.Length != 0) { _disabled = int.Parse(disabled); } _element = element; }
static public string GetSpriteNameByEnum(HeroPanel.Hero_Class hero_class, bool isWhite = false) { if (isWhite) { return(string.Format("class_icon_{0}_white", hero_class.ToString())); } else { return(string.Format("class_icon_{0}", hero_class.ToString())); } }
public void LoadHeroTypeDatas() { CsvReader reader = LoadCSVtoPath("UI/HeroType"); if (reader == null) { return; } string[] headers = reader.GetFieldHeaders(); int index_id = System.Array.IndexOf(headers, "id"); int index_name = System.Array.IndexOf(headers, "name"); int index_nickname = System.Array.IndexOf(headers, "nickname"); int index_category = System.Array.IndexOf(headers, "category"); int index_kingdom = System.Array.IndexOf(headers, "kingdom"); int index_class = System.Array.IndexOf(headers, "class"); int index_gender = System.Array.IndexOf(headers, "gender"); int index_tier = System.Array.IndexOf(headers, "tier"); int index_rarity = System.Array.IndexOf(headers, "rarity"); int index_portrait = System.Array.IndexOf(headers, "portrait"); int index_playable = System.Array.IndexOf(headers, "playable"); int index_hide_card = System.Array.IndexOf(headers, "hide_card"); int index_disabled = System.Array.IndexOf(headers, "disabled"); int index_element = System.Array.IndexOf(headers, "element"); heroTypeDatas.Clear(); while (reader.ReadNextRecord()) { HeroTypeData data = new HeroTypeData(); HeroPanel.Hero_Class hero_class = GetClassStringToEnum(reader[index_class]); HeroPanel.Hero_Element element = GetElementStringToEnum(reader[index_element]); data.Set(reader[index_id], reader[index_name], reader[index_nickname], reader[index_category], reader[index_kingdom], hero_class, reader[index_gender], reader[index_tier], reader[index_rarity], reader[index_portrait], reader[index_playable], reader[index_hide_card], reader[index_disabled], element); heroTypeDatas.Add(data); } // Sort heroTypeDatas.Sort(CompareHeroDatas); }
public void ClickClassToggle() { Vector2 size = new Vector2(56, 50); if (toggle_class_all.value) { label_Class.alpha = 1; icon_Class.alpha = 0; hero_Class = HeroPanel.Hero_Class.all; } else { ClassIconOn(); } if (toggle_tank.value) { Utility.ChangeSpriteAspectSnap(icon_Class, "class_icon_tank", size); hero_Class = HeroPanel.Hero_Class.tank; } else if (toggle_rogue.value) { Utility.ChangeSpriteAspectSnap(icon_Class, "class_icon_rogue", size); hero_Class = HeroPanel.Hero_Class.rogue; } else if (toggle_ranger.value) { Utility.ChangeSpriteAspectSnap(icon_Class, "class_icon_ranger", size); hero_Class = HeroPanel.Hero_Class.ranger; } else if (toggle_paladin.value) { Utility.ChangeSpriteAspectSnap(icon_Class, "class_icon_paladin", size); hero_Class = HeroPanel.Hero_Class.paladin; } else if (toggle_wizard.value) { Utility.ChangeSpriteAspectSnap(icon_Class, "class_icon_wizard", size); hero_Class = HeroPanel.Hero_Class.wizard; } WrapSetting(); scrollView.ResetPosition(); SpringPanel.Begin(scrollView.panel.cachedGameObject, scrollView_StartPos, 8); OnOffpanel_Class_Filter(); }
public void Set(Sprite sprite, string name, string id, HeroPanel.Hero_Element element, HeroPanel.Hero_Class hero_class, bool isHeroPanel = true) { if (sprite) { _sprite_hero.sprite2D = sprite; } label_name.text = name; _element = element; _hero_class = hero_class; _id = id; Utility.ChangeSpriteAspectSnap(icon_Element, Utility.GetSpriteNameByEnum(element), raw_ClassIconSize); Utility.ChangeSpriteAspectSnap(icon_Class, Utility.GetSpriteNameByEnum(hero_class), raw_ClassIconSize); _isHeroPanel = isHeroPanel; //icon_Element.spriteName = ; //icon_Class.spriteName = string.Format("{0}{1}", "class_icon_", hero_class); }
public void Set(HeroPanel.Hero_Element element, HeroPanel.Hero_Class hero_class, string name) { if (panel_front) { panel_front.depth = panel.depth + 5; } if (panel_scrollView) { panel_scrollView.depth = panel.depth + 6; } Utility.ChangeSpriteAspectSnap(_element, Utility.GetSpriteNameByEnum(element), raw_element_size); Utility.ChangeSpriteAspectSnap(_hero_class, Utility.GetSpriteNameByEnum(hero_class, true), raw_class_size); _name.text = name; // dummy _power.text = Random.Range(0, 10000).ToString(); // GameObject go = Main.Instance.MakeObjectToTarget("Unit/tkc-ha_hu_don", target, Vector3.one, Vector3.one * 130); Utility.SetSpriteSortingOrderRecursive(go, 1); }
public List <HeroTypeData> GetHeroTypeDatas(HeroPanel.Hero_Element element, HeroPanel.Hero_Kingdom kingdom, HeroPanel.Hero_Class hero_class) { bool chk_kingdom = false; bool chk_element = false; List <HeroTypeData> findHeroDatas = new List <HeroTypeData>(); for (int i = 0; i < heroTypeDatas.Count; i++) { if (element == HeroPanel.Hero_Element.all && kingdom == HeroPanel.Hero_Kingdom.all && hero_class == HeroPanel.Hero_Class.all) { findHeroDatas.Add(heroTypeDatas[i]); continue; } // check conditions // Kingdom check chk_kingdom = false; chk_element = false; if (kingdom != HeroPanel.Hero_Kingdom.all) { chk_kingdom = CheckHaveKingdom(heroTypeDatas[i], kingdom.ToString()); } else { chk_kingdom = true; } if (chk_kingdom) { // element check if (element != HeroPanel.Hero_Element.all) { if (heroTypeDatas[i]._element == element) { chk_element = true; } else { chk_element = false; continue; } } else { chk_element = true; } //class check if (chk_element) { if (hero_class != HeroPanel.Hero_Class.all) { if (heroTypeDatas[i]._hero_class == hero_class) { findHeroDatas.Add(heroTypeDatas[i]); } } else { findHeroDatas.Add(heroTypeDatas[i]); } } } } findHeroDatas = findHeroDatas.Where(x => x._category == "hero" && x._playable == 1 && x._disabled != 1).ToList(); findHeroDatas.Sort(CompareHeroDatas); return(findHeroDatas); }