예제 #1
0
    public bool loadDataAfterHeroMgr(JsonObject data, HeroMgr hMgr)
    {
        string MGR_NAME = this.GetType().Name;

        if (!data.ContainsKey(MGR_NAME))
        {
            _parnerData     = new JsonObject();
            data [MGR_NAME] = _parnerData;
            Debug.Log("No " + MGR_NAME + " data");
        }
        else
        {
            _parnerData = (JsonObject)data [MGR_NAME];
            _leaderPos  = Convert.ToInt32(_parnerData [PartnerData.LEADER_POS]);

            JsonObject partnerInfos = (JsonObject)_parnerData [PartnerData.PARTNER_INFOS];
            foreach (string pos in partnerInfos.Keys)
            {
                int       heroId = Convert.ToInt32(partnerInfos[pos]);
                HeroModel hModel = hMgr.getHero(heroId);
                setPartner(Convert.ToInt32(pos), hModel);
            }
        }

        return(true);
    }
예제 #2
0
    private void _updateHeadList()
    {
        List <HeroData> unLockedHeros = new List <HeroData>(HeroMgr.GetSingleton().Heros);

        unLockedHeros.Sort((HeroData a, HeroData b) =>
        {
            if (StubData.ContainsValue(a.HeroId) && !StubData.ContainsValue(b.HeroId))
            {
                return(-1);
            }
            else if (!StubData.ContainsValue(a.HeroId) && StubData.ContainsValue(b.HeroId))
            {
                return(1);
            }
            else
            {
                return(a.HeroId < b.HeroId ? -1 : (a.HeroId > b.HeroId ? 1 : 0));
            }
        });
        for (int idx = 0; idx < unLockedHeros.Count; ++idx)
        {
            HeroData data = unLockedHeros[idx];
            if (idx >= _herosBuffer.Count)
            {
                _createHero();
            }
            _herosBuffer[idx].gameObject.name = string.Format("HeroHead_{0}", data.HeroId);
            _herosBuffer[idx].SetHeroInfo(data.HeroId, data.Rare, data.Star, data.Level);
            _herosBuffer[idx].SetOnStub(StubData.ContainsValue(data.HeroId));
        }
        float maxHeight = Mathf.RoundToInt(_heroGrid.transform.childCount / 2.0f) * (_heroGrid.spacing.y + _heroGrid.cellSize.y);
        float maxWidth  = (_heroGrid.spacing.x + _heroGrid.cellSize.x * 2);

        _heroGridRect.sizeDelta = new Vector2(maxWidth, maxHeight);
    }
예제 #3
0
    public override bool inited()
    {
        SolaEngine engine = SolaEngine.getInstance();
        HeroMgr    hMgr   = (HeroMgr)engine.getMgr(typeof(HeroMgr));

        List <DialogueInfoConfig> infoCfgs = (List <DialogueInfoConfig>)engine.getCfg(DialogueInfoConfigData.NAME);

        for (int i = 0; i < infoCfgs.Count; i++)
        {
            DialogueInfoConfig infoCfg   = infoCfgs[i];
            DialogueInfoModel  infoModel = new DialogueInfoModel();
            infoModel.setCfg(infoCfg, hMgr);

            int id = infoModel.getId();
            _dialogueInfoModels.Add(id, infoModel);
        }

        List <DialogueConfig> cfgs = (List <DialogueConfig>)engine.getCfg(DialogueConfigData.NAME);

        for (int i = 0; i < cfgs.Count; i++)
        {
            DialogueConfig cfg   = cfgs[i];
            DialogueModel  model = new DialogueModel();
            model.setCfg(cfg, this);

            int id = model.getId();
            _dialogueModels.Add(id, model);
        }

        MissionMgr mMgr = (MissionMgr)engine.getMgr(typeof(MissionMgr));

        mMgr.initDialogueInfo(this);
        return(true);
    }
예제 #4
0
    public void initModel(HeroMgr hMgr, MapMgr mMgr)
    {
        MapConfig cfg = _cfg;

        _randomMonsterModels = new List <HeroModel> ();
        int monsterSize = cfg.monsterData.Length;

        for (int i = 0; i < monsterSize; i += 2)
        {
            int id    = Convert.ToInt32(cfg.monsterData[i]);
            int level = Convert.ToInt32(cfg.monsterData[i + 1]);

            HeroModel model = hMgr.createHero(id, level, 1);
            _randomMonsterModels.Add(model);
        }


        _canAtkModels = new List <MapModel> ();
        int canAtkSize = cfg.canAtkIds.Length;

        for (int i = 0; i < canAtkSize; i++)
        {
            int      canAtkId = Convert.ToInt32(cfg.canAtkIds[i]);
            MapModel mapModel = mMgr.getMapModel(canAtkId);

            _canAtkModels.Add(mapModel);
        }
    }
예제 #5
0
    public void setCfg(DialogueInfoConfig cfg, HeroMgr hMgr)
    {
        _id      = Convert.ToInt32(cfg.id);
        _content = (string)cfg.content;

        int leftId    = Convert.ToInt32(cfg.leftSpeakerId);
        int rightId   = Convert.ToInt32(cfg.rightSpeakerId);
        int speakerId = Convert.ToInt32(cfg.speakerId);

        if (leftId != 0)
        {
            HeroModel leftModel = hMgr.createHero(leftId, 1, 0);
            _leftHeroModel = leftModel;
        }

        if (rightId != 0)
        {
            HeroModel rightModel = hMgr.createHero(rightId, 1, 0);
            _rightHeroModel = rightModel;
        }

        if (speakerId != 0)
        {
            HeroModel speakerModel = hMgr.createHero(speakerId, 1, 0);
            _speakerHeroModel = speakerModel;
        }
    }
예제 #6
0
    public void OpenSettlement(bool win, bool pvp, List <FightUnit> fighters)
    {
        this.Top_obj.SetActive(false);
        this.Bottom_obj.SetActive(false);
        if (!win)
        {
            this.Fail_obj.SetActive(true);
        }
        else
        {
            if (pvp)
            {
                this.PVPSuccess_obj.SetActive(true);
            }
            else
            {
                this.PVESuccess_obj.SetActive(true);

                ZEventSystem.Dispatch(EventConst.DropOutItem, ItemMgr.Instance.itemList);
            }
            if (fighters != null && heroHeadView != null)
            {
                GameObject heroHeadParent = pvp ? pvpheros_obj : pveheros_obj;
                for (int idx = 0; idx < fighters.Count; ++idx)
                {
                    FightUnit unit = fighters[idx];
                    if (unit == null)
                    {
                        continue;
                    }
                    GameObject heroHead = GameObject.Instantiate(heroHeadView.gameObject);
                    heroHead.transform.SetParent(heroHeadParent.transform, false);
                    RectTransform heroHeadRect = heroHead.GetComponent <RectTransform>();
                    heroHeadRect.anchoredPosition = new Vector2(heroHeadRect.sizeDelta.x * (idx * (1 + SETTLE_HEAD_INTERVAL) - (5 + SETTLE_HEAD_INTERVAL * 4) / 2 + 0.5f), 0);
                    HeroHeadView view = heroHead.GetComponent <HeroHeadView>();
                    view.Init();
                    int headId = JsonMgr.GetSingleton().GetHeroByID(unit.HeroId).headid;
                    if (pvp)
                    {
                        view.SetHeroInfo(headId, unit.Rare, unit.Star, unit.Level);
                    }
                    else
                    {
                        HeroData heroData = HeroMgr.GetSingleton().GetHeroData(unit.HeroId);
                        if (heroData != null)
                        {
                            view.SetHeroInfo(headId, unit.Rare, unit.Star, unit.Level, 10, heroData.Exp, heroData.NeedHero); //临时
                        }
                    }
                }
            }
        }
    }
예제 #7
0
    public override bool inited()
    {
        SolaEngine engine = SolaEngine.getInstance();
        HeroMgr    hMgr   = (HeroMgr)engine.getMgr(typeof(HeroMgr));

        foreach (MapModel mapModel in _mapModels.Values)
        {
            mapModel.initModel(hMgr, this);
        }

        return(true);
    }
예제 #8
0
    private List <Officer> SortPost(int[] officers)
    {
        List <Officer> ret = new List <Officer>();

        for (int i = 0; i < officers.Length; ++i)
        {
            Officer o = JsonMgr.GetSingleton().GetOfficerByID(officers[i]);
            ret.Add(o);
        }
        ret.Sort((Officer a, Officer b) =>
        {
            int takeA = HeroMgr.GetSingleton().IsTake(a.ID);
            int takeB = HeroMgr.GetSingleton().IsTake(b.ID);
            if (takeA == 0 && takeB == 0)
            {
                if (a.ID < b.ID)
                {
                    return(-1);
                }
                return(1);
            }
            else if (takeA != 0 && takeB == 0)
            {
                if (takeA == heroData.HeroId)
                {
                    return(-1);
                }
                return(1);
            }
            else if (takeA == 0 && takeB != 0)
            {
                if (takeB == heroData.HeroId)
                {
                    return(1);
                }
                return(-1);
            }
            else if (takeA != 0 && takeB != 0 && takeA != takeB)
            {
                if (takeA == heroData.HeroId)
                {
                    return(-1);
                }
                if (takeB == heroData.HeroId)
                {
                    return(1);
                }
            }
            return(0);
        });

        return(ret);
    }
예제 #9
0
    public void Open(int heroId)
    {
        heroData = HeroMgr.GetSingleton().GetHeroData(heroId);

        SetHeadView();

        long exp = Role.Instance.ExpPool;

        exp_txt.text = exp.ToString("N0");
        tempLv       = heroData.Level;

        if (exp < heroData.NeedHero || heroData.Level == HeroMgr.MaxHeroLevel)
        {
            levelup_btn.interactable = false;
            expend_txt.text          = heroData.NeedHero.ToString("N0");
            targetLv_txt.text        = tempLv.ToString();
            return;
        }
        levelup_btn.interactable = true;

        do
        {
            cost = ComputerExpend();
            if (cost > exp)
            {
                tempLv--;
                cost = ComputerExpend();
                break;
            }
            if (tempLv == HeroMgr.MaxHeroLevel)
            {
                break;
            }
            tempLv++;
        } while (tempLv <= HeroMgr.MaxHeroLevel);

        expend_txt.text   = cost.ToString("N0");
        targetLv_txt.text = tempLv.ToString();

        EventListener.Get(levelup_btn.gameObject).OnClick = e =>
        {
            if (!levelup_btn.IsInteractable())
            {
                return;
            }
            Role.Instance.ExpPool -= cost;
            heroData.Level         = tempLv;
            Lv_txt.text            = heroData.Level.ToString();
            ZEventSystem.Dispatch(EventConst.REFRESHSIDE, false);
            exp_txt.text = Role.Instance.ExpPool.ToString("N0");
            UIFace.GetSingleton().Close(UIID.ExpPool);
        };
    }
예제 #10
0
    public void OnLoadHeroData(ServerMsgObj msg)
    {
        string         server = msg.Msg;
        HeroMsgCollect hm     = JsonUtility.FromJson <HeroMsgCollect>(server);

        HeroData[] dataArray = new HeroData[hm.heros.Length];
        for (int i = 0; i < dataArray.Length; i++)
        {
            dataArray[i] = new HeroData(hm.heros[i]);
            HeroMgr.GetSingleton().AddHeroData(dataArray[i]);
        }
        HeroMgr.GetSingleton().HeroDataLoaded();
    }
예제 #11
0
    /// <summary>
    /// 脱下气运
    /// </summary>
    /// <param name="totem"></param>
    public void TakeOffTotem(TotemData totem)
    {
        HeroData hero = HeroMgr.GetSingleton().GetHeroData(totem.HeroID);

        if (hero == null)
        {
            return;
        }

        hero.Totems[totem.Groove] = "";
        totem.HeroID = 0;
        totem.Groove = 0;
        hero.ClearTotemAttr();
    }
예제 #12
0
    private int TestColor(bool down)
    {
        int takeID = HeroMgr.GetSingleton().IsTake(officerID);

        Officerdis_cr.SetAlpha(takeID == hd.HeroId || takeID == 0 ? 0 : 1);
        string show = "";

        show = takeID != hd.HeroId && takeID != 0 ?
               string.Format("<color=#5C5C5C>{0}  {1}</color>", text, down ? "" :JsonMgr.GetSingleton().GetHeroByID(takeID).name) :
               down?string.Format("<color=#FFFF30>{0}</color>", text) : string.Format("<color=#FF8A00>{0}</color>", text);

        officername_txt.text = show;
        return(takeID);
    }
예제 #13
0
 /// <summary>
 /// 脱下装备 调用之前判空
 /// </summary>
 /// <param name="equip"></param>
 public void TakeOffEquip(EquipData equip)
 {
     if (!_id.ContainsKey(equip.md5))
     {
         return;
     }
     if (equip.HeroId != 0)
     {
         HeroData hero  = HeroMgr.GetSingleton().GetHeroData(equip.HeroId);
         int      index = PartToIndex(equip.JsonData.EquiPrat);
         hero[0, index] = "";
         equip.HeroId   = 0;
     }
 }
예제 #14
0
 public void Open()
 {
     select_trf.gameObject.SetActive(false);
     progress = Role.Instance.DivinationTree;
     SetProgress(progress);
     lucky_img.fillAmount = Role.Instance.DivinationLucky / maxLucky;
     EventListener.Get(take_btn.gameObject).OnClick = e =>
     {
         ZEventSystem.Register(EventConst.ONOPENCOMPOSE, this, "OnOpenCompose");
         UIFace.GetSingleton().Open(UIID.HeroDetail, HeroMgr.GetSingleton().GetNo1(), EHEROSHOWTYPE.Divination);
         Close();
         if (select_trf.gameObject.activeInHierarchy)
         {
             select_trf.gameObject.SetActive(false);
         }
         ZEventSystem.DeRegister(EventConst.ONOPENCOMPOSE);
     };
 }
예제 #15
0
    public void TakeTotem(TotemData td, HeroData hd)
    {
        if (!TotemDic.ContainsKey(td.md5))
        {
            return;
        }

        int res = HeroMgr.GetSingleton().TakeHeroTotem(hd, td);

        if (res == int.MaxValue)
        {
            return;
        }
        //服务器处理 这里模拟
        td.HeroID = hd.HeroId;
        td.Groove = res;
        hd.ClearTotemAttr();
    }
예제 #16
0
    private void _updateHimes()
    {
        SolaEngine engine = SolaEngine.getInstance();
        HeroMgr    hMgr   = (HeroMgr)engine.getMgr(typeof(HeroMgr));

        List <HeroModel> totalHero = hMgr.getTotalHero();

        himeScroll.reset();
        foreach (HeroModel model in totalHero)
        {
            ToBattleSelectItem item = (ToBattleSelectItem)MonoBehaviour.Instantiate(himeInstance);

            item.setModel(model);
            himeScroll.addItem(item);

            _selectItems.Add(item);
            item.onClicked += _onSelectedHero;
        }
    }
예제 #17
0
    public void InitAreanDefend()
    {
        List <Vector2Int> stubData = Role.Instance.GetStubData(StubType.PVPDefend);
        int needHead = stubData.Count - _heroHeads.Count;

        if (needHead > 0)
        {
            for (int idx = 0; idx < needHead; ++idx)
            {
                GameObject   HeroHeadGo = GameObject.Instantiate(HeroHead.gameObject, this.defend_obj.transform);
                HeroHeadView view       = HeroHeadGo.GetComponent <HeroHeadView>();
                view.Init();
                _heroHeads.Add(view);
            }
        }

        for (int idx = 0; idx < _heroHeads.Count; ++idx)
        {
            if (idx < stubData.Count)
            {
                int           heroId = (int)stubData[idx].y;
                JsonData.Hero jHero  = JsonMgr.GetSingleton().GetHeroByID(heroId);
                if (jHero == null)
                {
                    EDebug.LogErrorFormat("couldn't find hero {0} in json", heroId);
                    return;
                }
                HeroData hero = HeroMgr.GetSingleton().GetHeroData(heroId);
                if (hero == null)
                {
                    EDebug.LogErrorFormat("couldn't find hero {0}", heroId);
                }
                else
                {
                    _heroHeads[idx].SetHeroInfo(jHero.headid, hero.Rare, hero.Star, hero.Level);
                }
            }
            else
            {
                _heroHeads[idx].gameObject.SetActive(false);
            }
        }
    }
    /// <summary>
    /// 显示武将
    /// </summary>
    /// <param name="heross"></param>
    public void ShowHero()
    {
        if (RecruitingMgr.Instance.heroList.Count > heros.Count)
        {
            for (int i = 0; i < RecruitingMgr.Instance.heroList.Count; i++)
            {
                Hero heroses = JsonMgr.GetSingleton().GetHeroByID(RecruitingMgr.Instance.heroList[i]);
                if (i == heros.Count)
                {
                    GameObject   hero   = LoadHero();
                    HeroHaveInfo _heros = hero.GetComponent <HeroHaveInfo>();
                    _heros.Init();
                    _heros.heroid = RecruitingMgr.Instance.heroList[i];
                    heros.Add(_heros);
                }
                IsHeroHead herohead = new IsHeroHead();
                herohead._heros = heroses;
                if (HeroMgr.GetSingleton().HerosContainer.ContainsKey(heroses.ID))
                {
                    herohead.isHave = 1;
                }
                else
                {
                    herohead.isHave = 2;
                }
                herolist.Add(herohead);
            }
            UpdateHero();
        }
        //滑动窗大小
        if (grid == null)
        {
            grid   = hero_obj.GetComponent <GridLayoutGroup>();
            rect   = hero_obj.GetComponent <RectTransform>();
            srrect = allhero_obj.GetComponent <RectTransform>();
        }
        int num  = (int)(srrect.sizeDelta.y / grid.cellSize.y); //行数
        int xnum = (int)(srrect.sizeDelta.x / grid.cellSize.x); //每行个数

        rect.offsetMin = new Vector2(0, -((grid.cellSize.y + grid.spacing.y) * ((heros.Count / xnum) - num)));
        rect.offsetMax = Vector2.zero;
        herohead       = RecruitingMgr.Instance.heroList;
    }
예제 #19
0
 void OnGUI()
 {
     if (GUILayout.Button("產生單隻怪物"))
     {
         EnemySpawnMgr.SpawnEnemy(MapMgr.SpawnTs.position);
     }
     if (GUILayout.Button("怪物腳本開始"))
     {
         EnemySpawnMgr.StartSpawnEnemy();
     }
     if (GUILayout.Button("讓怪物全死亡"))
     {
         EnemySpawnMgr.MonsterAllDie();
     }
     if (GUILayout.Button("切換控制"))
     {
         HeroMgr.CreateHero();
     }
 }
예제 #20
0
    public void Open(int heroId)
    {
        data = HeroMgr.GetSingleton().GetHeroData(heroId);
        HeroName_txt.text = data.JsonData.name;

        int[] matnum = JsonMgr.GetSingleton().GetHeroStarByID(heroId).matnum;
        //取下一星级需要数量 刚好为当前星级下标
        int needPiece = matnum[data.Star];

        Piece_txt.text = data.Piece + "/" + needPiece;
        //边框为碎片稀有度 -- 固定
        //OfficerUp officerUp = JsonMgr.GetSignleton().GetOfficerUpByID(data.Rare);
        //broder_img.sprite = ResourceMgr.Instance.LoadSprite(officerUp.CardBorder);
        //碎片ID没定
        piece_img.sprite = ResourceMgr.Instance.LoadSprite(data.JsonData.headid);

        EventListener.Get(close_btn.gameObject).OnClick = e =>
        {
            UIFace.GetSingleton().Close(UIID.HeroGoto);
        };
    }
예제 #21
0
    public void Open(int heroid, EHEROSHOWTYPE type = EHEROSHOWTYPE.Card, bool move = true)
    {
        heroData = HeroMgr.GetSingleton().GetHeroData(heroid);
        BuildHeroEvent(heroid);

        RegisteEvent();

        foreach (var item in imageType)
        {
            if (item.Value == type)
            {
                item.Key.GetComponent <Toggle>().isOn = true;
            }
        }
        ddActive = true;
        ShowPopList(null);

        ShowType(type);
        ShowLeft();
        ShowSide(move);
    }
예제 #22
0
    public override bool inited()
    {
        _infoModels = new Dictionary <int, BattleInfoModel> ();

        SolaEngine engine = SolaEngine.getInstance();
        List <BattleInfoConfig> infoCfgs = (List <BattleInfoConfig>)engine.getCfg(BattleInfoConfigData.NAME);
        HeroMgr hMgr = (HeroMgr)engine.getMgr(typeof(HeroMgr));

        foreach (BattleInfoConfig cfg in infoCfgs)
        {
            BattleInfoModel model = new BattleInfoModel();
            model.setCfg(cfg, hMgr);

            int id = model.getId();
            _infoModels.Add(id, model);
        }

        MissionMgr mMgr = (MissionMgr)engine.getMgr(typeof(MissionMgr));

        mMgr.initBattleInfo(this);
        return(true);
    }
예제 #23
0
    public void setCfg(BattleInfoConfig cfg, HeroMgr hMgr)
    {
        _id       = Convert.ToInt32(cfg.id);
        _maxRound = Convert.ToInt32(cfg.round);

        int[] monsterInfos = cfg.monster;
        _monsters = new List <BattleHeroModel> ();

        for (int i = 0; i < monsterInfos.Length; i += 4)
        {
            int id    = Convert.ToInt32(monsterInfos[i]);
            int level = Convert.ToInt32(monsterInfos[i + 1]);

            HeroModel       heroModel = hMgr.createHero(id, level, 0);
            BattleHeroModel bhModel   = new BattleHeroModel();

            int x = Convert.ToInt32(monsterInfos[i + 2]);
            int y = Convert.ToInt32(monsterInfos[i + 3]);
            bhModel.setModel(heroModel, true, new Vector3(x, y, 0));

            _monsters.Add(bhModel);
        }
    }
예제 #24
0
    public void sign(string roleId)
    {
        if (_roleId != "")
        {
            return;
        }

        CreateRoleConfig createRoleCfg = _createRoleCfg;

        _roleId    = roleId;
        _roleLevel = 1;
        _roleExp   = 0;

        _gold  = Convert.ToInt32(createRoleCfg.gold);
        _paper = Convert.ToInt32(createRoleCfg.paper);


        int configId = Convert.ToInt32(createRoleCfg.heroId);
        int level    = Convert.ToInt32(createRoleCfg.heroLevel);

        HeroMgr   hMgr      = (HeroMgr)_engine.getMgr(typeof(HeroMgr));
        HeroModel heroModel = hMgr.createHero(configId, level, 0);

        hMgr.addHero(heroModel);
        //Fix me:Test Data.
        for (int i = 1; i <= 5; i++)
        {
            HeroModel hero = hMgr.createHero(i, 5, 5);
            hMgr.addHero(hero);
        }
        hMgr.saveData();

        PartnerMgr pMgr = (PartnerMgr)_engine.getMgr(typeof(PartnerMgr));

        pMgr.setPartner(0, heroModel);
        saveData();
    }
예제 #25
0
    private void SetAdvancedView()
    {
        int[] targets = equip.JsonData.Advanced;
        int   target  = PlayerPrefs.GetInt("advancedtarget");

        //处理紫升橙
        if (targets.Length > 1)
        {
            bool has = false;
            for (int i = 0; i < targets.Length; ++i)
            {
                if (targets[i] == target)
                {
                    has = true;
                }
            }
            if (target != 0 && has)
            {
                advancedequip_img.raycastTarget = true;
                target_img.raycastTarget        = false;
                EventListener.Get(advancedequip_img.gameObject).OnClick = e =>
                {
                    attr_obj.SetActive(false);
                    null_obj.SetActive(true);
                    for (int i = 0, length = parent_trf.childCount; i < length; ++i)
                    {
                        DestroyImmediate(parent_trf.GetChild(0).gameObject);
                    }
                    target = 0;
                    PlayerPrefs.SetInt("advancedtarget", 0);
                    UIFace.GetSingleton().Open(UIID.EuqipTipCtrl, targets);
                };
            }
            else
            {
                advancedequip_img.gameObject.SetActive(false);
                advancedborder_img.gameObject.SetActive(false);
                target_img.gameObject.SetActive(true);
                attr_obj.SetActive(false);
                null_obj.SetActive(true);
                target_img.raycastTarget        = true;
                advancedequip_img.raycastTarget = false;

                EventListener.Get(target_img.gameObject).OnClick = e =>
                {
                    PlayerPrefs.SetInt("advancedtarget", 0);
                    UIFace.GetSingleton().Open(UIID.EuqipTipCtrl, targets);
                };
                return;
            }
        }
        else if (targets.Length == 0)
        {
            advancedequip_img.gameObject.SetActive(false);
            advancedborder_img.gameObject.SetActive(false);
            target_img.gameObject.SetActive(true);
            attr_obj.SetActive(false);
            null_obj.SetActive(true);
            target_img.raycastTarget        = true;
            advancedequip_img.raycastTarget = false;
            EventListener.Get(target_img.gameObject).OnClick = e =>
            {
                CanvasView.Instance.AddNotice("当前装备已进阶至最大等级");
            };
            return;
        }
        else
        {
            advancedequip_img.raycastTarget = false;
            target = targets[0];
        }

        advancedequip_img.gameObject.SetActive(true);
        advancedborder_img.gameObject.SetActive(true);
        target_img.gameObject.SetActive(false);
        attr_obj.SetActive(true);
        null_obj.SetActive(false);
        AdvancedSpend aspend = JsonMgr.GetSingleton().GetAdvancedSpendByID(target);

        SetSpendView(aspend);
        EventListener.Get(advanced_btn.gameObject).OnClick = e =>
        {
            if (equip.JsonData.Advanced.Length == 0)
            {
                CanvasView.Instance.AddNotice("当前装备已进阶至最大等级");
                return;
            }
            else if (equip.StrengthenLv < equip.JsonData.AdvancedCondition)
            {
                CanvasView.Instance.AddNotice(string.Format("进阶失败!需要强化等级达到{0},才能继续进阶。", equip.JsonData.AdvancedCondition));
                return;
            }
            else if (target == 0)
            {
                return;
            }
            for (int i = 0, length = parent_trf.childCount; i < length; ++i)
            {
                DestroyImmediate(parent_trf.GetChild(0).gameObject);
            }

            equip.EquipId = target;
            SetAdvancedView();
            HeroData hero = HeroMgr.GetSingleton().GetHeroData(equip.HeroId);
            if (hero == null)
            {
                return;
            }
            hero.ClearEquipAttr();
            ZEventSystem.Dispatch(EventConst.REFRESHRIGHT);
        };
        StringBuilder sb = new StringBuilder();

        Pro[] p = equip.Attribute;
        for (int i = 0, length = p.Length; i < length; ++i)
        {
            sb.Append(AttrUtil.GetAttribute(p[i].attr));
            sb.Append(": +");
            sb.Append(AttrUtil.ShowText(p[i].attr, equip.JsonData.Attribute[i].num + p[i].num, equip.JsonData.Attribute[i].per + p[i].per));
            sb.Append("\n");
        }
        name_txt.supportRichText = true;
        string color = ColorMgr.Colors[equip.ItemData.rare - 1];

        name_txt.text     = string.Format("<color=#{0}>{1}{2}</color>", color, equip.JsonData.Name, equip.StrengthenLv > 0 ? "  +" + equip.StrengthenLv : "");
        baseattr_txt.text = string.Format("<color=#{0}>{1}</color>", color, sb);

        Equip         q      = JsonMgr.GetSingleton().GetEquipByID(target);
        StringBuilder append = new StringBuilder();

        p = q.Attribute;
        for (int i = 0, length = p.Length; i < length; ++i)
        {
            append.Append(AttrUtil.GetAttribute(p[i].attr));
            append.Append(": +");
            append.Append(AttrUtil.ShowText(p[i].attr, p[i].num + p[i].num * equip.StrengthenLv, p[i].per + p[i].per * equip.StrengthenLv));
            append.Append("\n");
        }
        ItemConfig ic = JsonMgr.GetSingleton().GetItemConfigByID(target);

        color = ColorMgr.Colors[ic.rare - 1];
        advanced_txt.supportRichText = true;
        advanced_txt.text            = string.Format("<color=#{0}>{1}{2}</color>", color, q.Name, equip.StrengthenLv > 0 ? "  +" + equip.StrengthenLv : "");
        advancedattr_txt.text        = string.Format("<color=#{0}>{1}</color>", color, append);
        sb     = null;
        append = null;
    }
예제 #26
0
    public void Open(int heroId)
    {
        HeroData heroData = HeroMgr.GetSingleton().GetHeroData(heroId);

        int[] matnum = JsonMgr.GetSingleton().GetHeroStarByID(heroData.HeroId).matnum;
        //取下一星级需要数量 刚好为当前星级下标
        int needPiece = matnum[heroData.Star];

        Piece_txt.text = heroData.Piece + "/" + needPiece;

        HeroRare officerUp = JsonMgr.GetSingleton().GetHeroRareByID(heroData.Rare);

        Border_img.sprite = ResourceMgr.Instance.LoadSprite(officerUp.HeadBorder);
        Head_img.sprite   = ResourceMgr.Instance.LoadSprite(heroData.JsonData.headid);
        Lv_txt.text       = heroData.Level.ToString();
        //碎片ID为武将ID
        piece_img.sprite  = ResourceMgr.Instance.LoadSprite(heroData.HeroId);
        Fighting_txt.text = "12334325";
        Cost_txt.text     = JsonMgr.GetSingleton().GetGlobalIntArrayByID(heroData.Star + StarBegin).value.ToString("N0");

        int showStar = HeroMgr.MaxHeroStar - heroData.Star;

        starImage = HideStar_obj.transform.GetComponentsInChildren <Image>();
        for (int i = 0; i < heroData.Star; ++i)
        {
            starImage[i].transform.SetParent(StarParent_obj.transform);
        }

        CanvasRenderer[] leftStar = leftstar_obj.GetComponentsInChildren <CanvasRenderer>();
        for (int i = 0; i < leftStar.Length; ++i)
        {
            leftStar[i].SetAlpha((i < showStar) ? 0 : 1);
        }
        CanvasRenderer[] rightStar = rightstar_obj.GetComponentsInChildren <CanvasRenderer>();
        for (int i = 0; i < rightStar.Length; ++i)
        {
            rightStar[i].SetAlpha((i < (showStar - 1)) ? 0 : 1);
        }

        EventListener.Get(Canel_btn.gameObject).OnClick = e =>
        {
            UIFace.GetSingleton().Close(UIID.HeroStarUp);
        };
        EventListener.Get(StarUp_btn.gameObject).OnClick = e =>
        {
            if (heroData.Piece < needPiece)
            {
                CanvasView.Instance.AddNotice("碎片不足");
                return;
            }
            Close();
            //服务器处理升星逻辑 客户端暂代
            int expend = Mathf.RoundToInt(JsonMgr.GetSingleton().GetGlobalIntArrayByID(heroData.Star + StarBegin).value);
            Role.Instance.Cash -= expend;
            heroData.Piece     -= needPiece;
            heroData.Star++;
            ZEventSystem.Dispatch(EventConst.REFRESHSIDE, false);
            if (heroData.Star == HeroMgr.MaxHeroStar)
            {
                UIFace.GetSingleton().Close(UIID.HeroStarUp);
                return;
            }
            Open(heroId);
        };
        EventListener.Get(piece_img.gameObject).OnClick = e =>
        {
            UIFace.GetSingleton().Open(UIID.HeroGoto, heroId);
        };
    }
예제 #27
0
    /// <summary>
    /// 初始化头像
    /// </summary>
    public void Init()
    {
        Level_txt.text = Role.Instance.Level.ToString();
        Exp_txt.text   = Role.Instance.Exp.ToString();
        Name_txt.text  = Role.Instance.RoleName;
        if (ct == null)
        {
            HaveClear    = HaveClear_trf.GetComponent <GridLayoutGroup>();
            NotClear     = NotClears_trf.GetComponent <GridLayoutGroup>();
            HaveRect     = Have_trf as RectTransform;
            NotClearRect = NotClear_trf as RectTransform;
            Control      = Control_obj.transform as RectTransform;

            ct        = GameObject.Find("HeroParent").transform;
            grid      = Clear_trf.GetComponent <GridLayoutGroup>();
            Mask_rect = Mask_trf.transform as RectTransform;
            Clear     = Clear_trf.transform as RectTransform;
        }
        if (ct.childCount > 0)
        {
            for (int i = 0, length = ct.childCount; i < length; ++i)
            {
                Destroy(ct.GetChild(0).gameObject);
            }
        }
        GameObject heroGo = ResourceMgr.Instance.LoadResource(ID) as GameObject;

        if (heroGo == null)
        {
            return;
        }
        heroGo = Instantiate(heroGo, ct, false);
        Hreo   = heroGo.transform;
        heroGo.transform.localPosition = new Vector3(0, -1, 0);
        heroGo.transform.localScale    = new Vector3(2f, 2f, 2f);
        heroGo.SetLayer("Hero");
        EventListener.Get(RawImage_obj).BegineDragEvent = e =>
        {
            previousX = Input.mousePosition.x;
        };
        EventListener.Get(RawImage_obj).DragEvent = e =>
        {
            offset    = previousX - Input.mousePosition.x;
            previousX = Input.mousePosition.x;
            heroGo.transform.Rotate(Vector3.up, offset * Time.deltaTime, Space.Self);
        };


        Hreo.transform.localRotation = new Quaternion(0, 0, 0, 0);

        Portrait_img.sprite = ResourceMgr.Instance.LoadSprite(Role.Instance.HeadId);


        //头像
        allHero = HeroMgr.GetSingleton().Heros;
        if (allHero.Length > PortraitList.Count)
        {
            for (int idx = 0; idx < allHero.Length; idx++)
            {
                if (idx > PortraitList.Count)
                {
                    GameObject         majesty     = InitItemInfo(true, Clear_trf);
                    PortraitCircleView majestyview = majesty.GetComponent <PortraitCircleView>();
                    majestyview.Init();
                    if (idx > 10)
                    {
                        majestyview.Endow(allHero[idx].HeroId, false);
                    }
                    else
                    {
                        majestyview.Endow(allHero[idx].HeroId, true);
                    }
                    PortraitList.Add(majestyview);
                }
            }
        }

        SelectSort();
    }
예제 #28
0
    public override void Awake()
    {
        base.Awake();
        workerGo = new Dictionary <EWORKER, GameObject>
        {
            { EWORKER.Worker_fangyu, Fangyu_obj },
            { EWORKER.Worker_fuzhu, Fuzhu_obj },
            { EWORKER.Worker_gongshou, Gongshou_obj },
            { EWORKER.Worker_shuchu, Shuchu_obj },
            { EWORKER.Worker__moushi, Moushi_obj }
        };

        gle = Content_obj.GetComponent <GridLayerExpand>();

        sr      = ScrollView_obj.GetComponent <ScrollRect>();
        rt      = Content_obj.GetComponent <RectTransform>();
        lockobj = Instantiate(Lock, transform, false).transform;

        HeroData[] allHero = HeroMgr.GetSingleton().Heros;
        //英雄分类
        heroGo = new Dictionary <HeroInfo, Transform>();
        for (int i = allHero.Length - 1; i >= 0; --i)
        {
            EWORKER    worker   = (EWORKER)allHero[i].JsonData.type;
            GameObject info     = Instantiate(HeadInfo, workerGo[worker].transform, false);
            HeroInfo   heroInfo = info.GetComponent <HeroInfo>();
            heroInfo.SetData(allHero[i]);
            EventListener.Get(info).OnClick = e =>
            {
                if (isDrag)
                {
                    return;
                }
                UIFace.GetSingleton().Open(UIID.HeroDetail, heroInfo.heroData.HeroId);
            };
            EventListener.Get(info).BegineDragEvent = e =>
            {
                isDrag = true;
                sr.OnBeginDrag(e);
            };
            EventListener.Get(info).DragEvent = e =>
            {
                sr.OnDrag(e);
            };
            EventListener.Get(info).EndDragEvent = e =>
            {
                isDrag = false;
                sr.OnEndDrag(e);
            };
            heroGo.Add(heroInfo, info.transform);
        }
        foreach (var item in workerGo)
        {
            item.Value.SetActive(false);
        }
        //图片分类
        imageWorker = new Dictionary <GameObject, EWORKER>
        {
            { all_img.gameObject, EWORKER.ALL },
            { shuchu_img.gameObject, EWORKER.Worker_shuchu },
            { fangyu_img.gameObject, EWORKER.Worker_fangyu },
            { gongshou_img.gameObject, EWORKER.Worker_gongshou },
            { fuzhu_img.gameObject, EWORKER.Worker_fuzhu },
            { moushi_img.gameObject, EWORKER.Worker__moushi }
        };

        TriggerListenr();
    }
예제 #29
0
 public static HeroMgr GetSingleton()
 {
     return(_hero ?? (_hero = new HeroMgr()));
 }
예제 #30
0
    public void StartFight(int id)
    {
        Client.Instance.Send(Msg.ServerMsgId.CCMD_BATTLE_BEGIN, null);

        List <FightUnit>  ownFighter = new List <FightUnit>();
        List <Vector2Int> stubData   = Role.Instance.GetStubData(StubType.PVE);

        List <FightUnit> enemy  = new List <FightUnit>();
        List <FightUnit> enemy1 = new List <FightUnit>();
        List <FightUnit> enemy2 = new List <FightUnit>();

        for (int idx = 0; idx < stubData.Count; ++idx)
        {
            JsonData.Hero heroJson = JsonMgr.GetSingleton().GetHeroByID(stubData[idx].y);
            FightUnit     fighter  = new FightUnit(HeroMgr.GetSingleton().GetHeroData(heroJson.ID), stubData[idx].x, false);
            ownFighter.Add(fighter);
        }

        LevelData leveldata = JsonMgr.GetSingleton().GetLevel(id);
        var       monsters  = JsonMgr.GetSingleton().GetMonstersArray();

        for (int idx1 = 0; idx1 < monsters.Length; idx1++)
        {
            for (int idx2 = 0; idx2 < monsters[idx1].monster.Length; idx2++)
            {
                switch (idx1)
                {
                case 0:
                    FightUnit fighter = new FightUnit(JsonMgr.GetSingleton().GetMonsterByID(monsters[idx1].monster[idx2]), monsters[idx1].position[idx2], true);
                    enemy.Add(fighter);
                    break;

                case 1:
                    FightUnit fighter1 = new FightUnit(JsonMgr.GetSingleton().GetMonsterByID(monsters[idx1].monster[idx2]), monsters[idx1].position[idx2], true);
                    enemy1.Add(fighter1);
                    break;

                case 2:
                    FightUnit fighter2 = new FightUnit(JsonMgr.GetSingleton().GetMonsterByID(monsters[idx1].monster[idx2]), monsters[idx1].position[idx2], true);
                    enemy2.Add(fighter2);
                    break;
                }
            }
        }
        List <List <FightUnit> > enemyFighter = new List <List <FightUnit> >()
        {
            enemy, enemy1, enemy2
        };

        FightLogic.Instance.Clear();
        FightLogic.Instance.SetFightUnit(ownFighter, enemyFighter);

        switch (SectionKey)
        {
        case 0:
            for (int i = 0; i < Genlevel[SectionKey][SectionChapter].GenStage.Count; i++)
            {
                if (Genlevel[SectionKey][SectionChapter].GenStage[i].LevelID == id)
                {
                    if (Genlevel[SectionKey][SectionChapter].GenStage[i].ResidueTime > 0)
                    {
                        Genlevel[SectionKey][SectionChapter].GenStage[i].ResidueTime--;
                        isOff = true;
                        SceneMgr.Instance.LoadScene("Game");
                    }
                    else
                    {
                        CanvasView.Instance.AddNotice("次数不足");
                        break;
                    }
                }
            }

            break;

        case 1:
            for (int i = 0; i < Genlevel[SectionKey][SectionChapter].GenStage.Count; i++)
            {
                if (Genlevel[SectionKey][SectionChapter].GenStage[i].LevelID == id)
                {
                    if (Genlevel[SectionKey][SectionChapter].GenStage[i].ResidueTime > 0)
                    {
                        Genlevel[SectionKey][SectionChapter].GenStage[i].ResidueTime--;
                        isOff = true;
                        SceneMgr.Instance.LoadScene("Game");
                    }
                    else
                    {
                        Debug.Log("次数不足");
                        break;
                    }
                }
            }
            break;

        case 2:
            for (int i = 0; i < Genlevel[SectionKey][SectionChapter].GenStage.Count; i++)
            {
                if (Genlevel[SectionKey][SectionChapter].GenStage[i].LevelID == id)
                {
                    if (Genlevel[SectionKey][SectionChapter].GenStage[i].ResidueTime > 0)
                    {
                        Genlevel[SectionKey][SectionChapter].GenStage[i].ResidueTime--;
                        isOff = true;
                        SceneMgr.Instance.LoadScene("Game");
                    }
                    else
                    {
                        Debug.Log("次数不足");
                        break;
                    }
                }
            }
            break;
        }
    }