public void CheckMouse() { bool mouseValid = false; for (int x = 0; x < sizeX; x++) { for (int y = 0; y < sizeY; y++) { for (int z = 0; z < sizeZ; z++) { if (grid[x, y, z].mouseOver) { mouseValid = true; heroTest.DrawPath(grid[x, y, z].transform.position); break; } } } } if (!mouseValid) { heroTest.DestroyPath(); } }
public void CheckMouse() { bool mouseValid = false; for (int x = 0; x < sizeX; x++) { for (int y = 0; y < sizeY; y++) { for (int z = 0; z < sizeZ; z++) { if (grid[x, y, z].mouseOver) { mouseValid = true; grid[x, y, z].mat.color = Color.white; activeHero.DrawPath(grid[x, y, z].transform.position); break; } } } } if (!mouseValid) { activeHero.DestroyPath(); } }