public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 1); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetGameObjectField.BuildFieldA("Turn on this game object:", actionParams, heroAction.actionFields[0]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 1); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetUnityObjectField.BuildFieldA <SceneAsset>("Load this scene:", actionParams, heroAction.actionFields[0], false); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 2); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldE("Move a different object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 2); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetPrefabValue.BuildField("Template to use:", actionParams, heroAction.actionFields[0]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 1); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetObjectValue.BuildField <AudioMixerSnapshot>("Audio Mixer Snapshot:", actionParams, heroAction.actionFields[0]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 22); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldE("Use the method on a different object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); // add class SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); MonoScript script = GetUnityObjectField.BuildFieldA <MonoScript>("The script on the hero object:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); // add method if (script != null) { SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); SimpleLayout.Label("The method to call in the script:"); MethodInfo method = GetMethodField.BuildFieldA(script, "", actionParams, heroAction.actionFields[3]); SimpleLayout.EndVertical(); if (method != null) { SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); // add parameters (up to 15) GetParameterField.BuildFieldA("Parameters to pass into the method:", actionParams, heroAction.actionFields[4], 5, 19, method, heroAction); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); // add return value (1) GetParameterField.BuildFieldB("Return value to save on the hero object:", actionParams, heroAction.actionFields[20], heroAction.actionFields[21], method); SimpleLayout.EndVertical(); } } }
/// <summary> /// Get a value from a hero object field. This is for a field that contains a hero kit object in a scene. /// </summary> /// <param name="title">Title for action field.</param> /// <param name="actionParams">Action field parameters.</param> /// <param name="actionField">Action field.</param> /// <param name="titleToLeft">Show the title on the left?</param> public static void BuildFieldD(string title, HeroActionParams actionParams, HeroActionField actionField, bool titleToLeft = false) { HeroObjectFieldData data = CreateFieldData(title, actionField, actionParams.heroObject); //----------------------------------------- // Display this title above the field //----------------------------------------- if (data.title != "" && !titleToLeft) { SimpleLayout.Label(data.title); } SimpleLayout.BeginHorizontal(); if (data.title != "" && titleToLeft) { SimpleLayout.Label(data.title); } else { SimpleLayout.Space(8); } //----------------------------------------- // Get the type of object we are working with //----------------------------------------- SimpleLayout.Space(-8); data = ActionCommon.GetHeroObjectInScene(data); //----------------------------------------- // assign values back to hero object fields //----------------------------------------- actionField.heroObjects[0] = data.targetHeroObject; actionField.ints[0] = data.objectType; actionField.ints[1] = data.objectID; actionField.ints[2] = data.fieldID; actionField.ints[3] = data.fieldType; actionField.ints[4] = data.heroGUID; actionField.ints[5] = data.propertyID; actionField.strings[0] = data.objectName; //----------------------------------------- // Visual stuff //----------------------------------------- SimpleLayout.Space(); SimpleLayout.EndHorizontal(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 1); //----------------------------------------- // create the fields for this action //----------------------------------------- // Field: Skip (hidden, only for else if) GetConditionalField.BuildField(actionParams, heroAction.actionFields[0]); SimpleLayout.Label("There are no fields for this action."); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 1); //----------------------------------------- // create the fields for this action //----------------------------------------- // holds the id of the action that is the head of the loop ActionCommon.CreateLoopFieldData(heroAction.actionFields[0]); SimpleLayout.Label("There are no fields for this action."); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 1); //----------------------------------------- // create the fields for this action //----------------------------------------- // assign values in the hero kit object SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldC("Item to add:", actionParams, heroAction.actionFields[0]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 9); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldE("Get game object on a different hero object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool useName = GetBoolValue.BuildField("Get child game object with a specific name?", actionParams, heroAction.actionFields[2], true); if (useName) { GetStringField.BuildFieldA("", actionParams, heroAction.actionFields[3], true); } bool useTag = GetBoolValue.BuildField("Get child game object with a specific tag?", actionParams, heroAction.actionFields[4], true); if (useTag) { GetTagField.BuildField("", actionParams, heroAction.actionFields[5], true); } bool useLayer = GetBoolValue.BuildField("Get child game object on a specific layer?", actionParams, heroAction.actionFields[6], true); if (useLayer) { GetDropDownField.BuildField("", actionParams, heroAction.actionFields[7], new LayerListField(), true); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetGameObjectField.BuildFieldB("Save the child game object here:", actionParams, heroAction.actionFields[8]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 18); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetUnityObjectField.BuildFieldA <ParticleSystem>("The particle effect to play:", actionParams, heroAction.actionFields[0]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changePos = GetBoolValue.BuildField("Change position?", actionParams, heroAction.actionFields[1], true); if (changePos) { GetCoordinatesField.BuildField("", actionParams, heroAction.actionFields[2], heroAction.actionFields[3], heroAction.actionFields[4], heroAction.actionFields[5], heroAction.actionFields[6], heroAction.actionFields[7]); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changeRotation = GetBoolValue.BuildField("Change rotation?", actionParams, heroAction.actionFields[8], true); if (changeRotation) { GetCoordinatesField.BuildField("", actionParams, heroAction.actionFields[9], heroAction.actionFields[10], heroAction.actionFields[11], heroAction.actionFields[12], heroAction.actionFields[13], heroAction.actionFields[14]); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolValue.BuildField("Don't play next action until this action completes?", actionParams, heroAction.actionFields[15], true); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 8); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldE("Change a different object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changePrefab = GetBoolValue.BuildField("Use a new prefab?", actionParams, heroAction.actionFields[2], true); if (changePrefab) { GetPrefabValue.BuildField("", actionParams, heroAction.actionFields[3]); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changeRigidbody = GetBoolValue.BuildField("Use a new rigidbody?", actionParams, heroAction.actionFields[4], true); if (changeRigidbody) { GetRigidbodyValue.BuildField("", actionParams, heroAction.actionFields[5]); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changeHidden = GetBoolValue.BuildField("Show or hide visuals?", actionParams, heroAction.actionFields[6], true); if (changeHidden) { string[] choices = { "Show Visuals", "Hide Visuals" }; GetDropDownField.BuildField("", actionParams, heroAction.actionFields[7], new GenericListField(choices), true); } SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 9); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldE("Rotate a different object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); string[] direction = { "Clockwise", "Counterclockwise" }; bool changeX = GetBoolValue.BuildField("X Axis", actionParams, heroAction.actionFields[2], true); if (changeX) { GetDropDownField.BuildField("", actionParams, heroAction.actionFields[3], new GenericListField(direction)); } bool changeY = GetBoolValue.BuildField("Y Axis", actionParams, heroAction.actionFields[4], true); if (changeY) { GetDropDownField.BuildField("", actionParams, heroAction.actionFields[5], new GenericListField(direction)); } bool changeZ = GetBoolValue.BuildField("Z Axis", actionParams, heroAction.actionFields[6], true); if (changeZ) { GetDropDownField.BuildField("", actionParams, heroAction.actionFields[7], new GenericListField(direction)); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetIntegerField.BuildFieldA("Speed:", actionParams, heroAction.actionFields[8]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetStringField.BuildFieldA("Name of the setting:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); int valueType = GetDropDownField.BuildField("Type of value to load:", actionParams, heroAction.actionFields[0], new PlayerPrefTypeField()); if (valueType != 0) { SimpleLayout.Label("Save the value here:"); } if (valueType == 1) { GetIntegerField.BuildFieldB("", actionParams, heroAction.actionFields[1]); } else if (valueType == 2) { GetFloatField.BuildFieldB("", actionParams, heroAction.actionFields[1]); } else if (valueType == 3) { GetBoolField.BuildFieldB("", actionParams, heroAction.actionFields[1]); } else if (valueType == 4) { GetStringField.BuildFieldB("", actionParams, heroAction.actionFields[1]); } SimpleLayout.EndVertical(); }
/// <summary> /// Get a hero kit object or game object. /// </summary> /// <param name="title">Title for action field.</param> /// <param name="actionParams">Action field parameters.</param> /// <param name="actionFieldA">Action field.</param> /// <param name="actionFieldB">Action field.</param> public static void BuildField(string title, HeroActionParams actionParams, HeroActionField actionFieldA, HeroActionField actionFieldB) { SimpleLayout.Label("The type of object that contains the " + title + ":"); string[] items = { "Hero Object", "Game Object" }; int result = GetDropDownField.BuildField("", actionParams, actionFieldA, new GenericListField(items)); if (result == 1) { SimpleLayout.Label("The hero object that contains the " + title + ":"); GetHeroObjectField.BuildFieldA("", actionParams, actionFieldB); } else if (result == 2) { SimpleLayout.Label("The game object that contains the " + title + ":"); GetGameObjectField.BuildFieldA("", actionParams, actionFieldB); } }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 5); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); HeroObject targetHeroObject = GetHeroObjectField.BuildFieldE("Animate another hero object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); ActionCommon.GetAnimation("", actionParams, heroAction.actionFields[2], heroAction.actionFields[3], heroAction.actionFields[4], AnimatorControllerParameterType.Bool, targetHeroObject); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldB("Float A:", actionParams, heroAction.actionFields[0]); GetDropDownField.BuildField("Operator:", actionParams, heroAction.actionFields[1], new MathOperatorField()); GetFloatField.BuildFieldA("Float B:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 6); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetIntegerField.BuildFieldA("Image ID:", actionParams, heroAction.actionFields[0]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetIntegerField.BuildFieldA("Speed:", actionParams, heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); string[] choices = { "Rotate X number of degrees", "Rotate clockwise for X amount of time", "Rotate counterclockwise for X amount of time" }; int rotateType = GetDropDownField.BuildField("Type:", actionParams, heroAction.actionFields[2], new GenericListField(choices)); // rotate x number of degrees if (rotateType == 1) { GetIntegerField.BuildFieldA("Degrees to Rotate:", actionParams, heroAction.actionFields[3]); } // rotate clockwise / counterclockwise else if (rotateType == 2 || rotateType == 3) { GetIntegerField.BuildFieldA("Length of time (seconds):", actionParams, heroAction.actionFields[4]); } SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolValue.BuildField("Don't play next action until this action completes?", actionParams, heroAction.actionFields[5], true); SimpleLayout.EndVertical(); }
/// <summary> /// Get a field from a script and set this value in a hero object list. /// </summary> /// <param name="field">The field to set.</param> /// <param name="actionParams">Action field parameters.</param> /// <param name="actionFieldB">Action field.</param> private static void SetFieldOnHero(FieldInfo field, HeroActionParams actionParams, HeroActionField actionFieldB) { // Get value on the target instance. object value = field.FieldType; // Test value type. if (value == typeof(int)) { GetIntegerField.BuildFieldB(field.Name + " (Int): ", actionParams, actionFieldB); } else if (value == typeof(float)) { GetFloatField.BuildFieldB(field.Name + " (Float): ", actionParams, actionFieldB); } else if (value == typeof(string)) { GetStringField.BuildFieldB(field.Name + " (String): ", actionParams, actionFieldB); } else if (value == typeof(bool)) { GetBoolField.BuildFieldB(field.Name + " (Bool): ", actionParams, actionFieldB); } else if (value == typeof(HeroKitObject)) { GetHeroObjectField.BuildFieldB(field.Name + " (HeroObject): ", actionParams, actionFieldB); } else if (value == typeof(GameObject)) { GetGameObjectField.BuildFieldB(field.Name + " (GameObject): ", actionParams, actionFieldB); } else { string valueType = value.ToString(); int index = valueType.LastIndexOf('.'); if (valueType.Length >= 2) { valueType = valueType.Substring(index + 1, valueType.Length - index - 1); } SimpleLayout.Label(valueType + " " + field.Name + ": [Value can't be stored by HeroKit]"); } }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 10); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); HeroObject targetHeroObject = GetHeroObjectField.BuildFieldE("Move a different object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetIntegerField.BuildFieldA("Movement Speed:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); string[] items = { "Object has animatior controller", "Object has animation component", "Don't animate this object" }; int animationType = GetDropDownField.BuildField("Animation system:", actionParams, heroAction.actionFields[3], new GenericListField(items)); SimpleLayout.EndVertical(); if (animationType != 3) { SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); if (animationType <= 1) { ActionCommon.GetAnimation("Walk Animation:", actionParams, heroAction.actionFields[4], heroAction.actionFields[5], heroAction.actionFields[6], AnimatorControllerParameterType.Bool, targetHeroObject); } else { ActionCommon.GetAnimation_Legacy("Walk Animation:", actionParams, heroAction.actionFields[4], heroAction.actionFields[5], heroAction.actionFields[6], targetHeroObject); ActionCommon.GetAnimation_Legacy("Idle Animation:", actionParams, heroAction.actionFields[7], heroAction.actionFields[8], heroAction.actionFields[9], targetHeroObject); } SimpleLayout.EndVertical(); } }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 10); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldE("Change position of a different object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetChildObjectField.BuildField("Change position of a child object?", actionParams, heroAction.actionFields[2], heroAction.actionFields[3]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); bool changeX = GetBoolValue.BuildField("Change X Pos?", actionParams, heroAction.actionFields[4], true); if (changeX) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[5]); } bool changeY = GetBoolValue.BuildField("Change Y Pos?", actionParams, heroAction.actionFields[6], true); if (changeY) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[7]); } bool changeZ = GetBoolValue.BuildField("Change Z Pos?", actionParams, heroAction.actionFields[8], true); if (changeZ) { GetFloatField.BuildFieldA("", actionParams, heroAction.actionFields[9]); } SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldE("Change a different object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetDropDownField.BuildField("Turn physics on or off:", actionParams, heroAction.actionFields[2], new OnOffField()); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetSceneObjectValue.BuildField("text", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetObjectValue.BuildField <Font>("The new font for the text:", actionParams, heroAction.actionFields[2], false); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 2); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetStringField.BuildFieldA("Name of the save game file:", actionParams, heroAction.actionFields[0]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetStringField.BuildFieldB("Save scene name here:", actionParams, heroAction.actionFields[1]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetHeroObjectField.BuildFieldE("Change move settings for a different object?", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetFloatField.BuildFieldA("Duration of move in seconds:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 2); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetStringField.BuildFieldA("Title:", actionParams, heroAction.actionFields[0]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolValue.BuildField("Open from Start Menu?", actionParams, heroAction.actionFields[1], true); SimpleLayout.EndVertical(); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetSceneObjectValue.BuildField("name", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetStringField.BuildFieldA("Use this name:", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); }
// -------------------------------------------------------------- // Action Fields // -------------------------------------------------------------- /// <summary> /// Get an object. /// </summary> /// <typeparam name="T">The type of object.</typeparam> /// <param name="title">Title for action field.</param> /// <param name="actionParams">Action field parameters.</param> /// <param name="actionField">Action field.</param> /// <param name="titleToLeft">Show the title on the left?</param> /// <returns>The object.</returns> public static Rigidbody BuildField(string title, HeroActionParams actionParams, HeroActionField actionField, bool titleToLeft = false) { // create the fields GetRigidbodyValueData data = CreateFieldData(title, actionField, actionParams.heroObject); //----------------------------------------- // Display this title above the field //----------------------------------------- if (data.title != "" && !titleToLeft) { SimpleLayout.Label(data.title); } SimpleLayout.BeginHorizontal(); if (data.title != "" && titleToLeft) { SimpleLayout.Label(data.title); } //----------------------------------------- // Get the object you want to work with //----------------------------------------- string[] rigidbodyOptions = { "Default Rigidbody", "Custom Rigidbody", "No Rigidbody", "Heavy Rigidbody" }; data.rigidbodyType = new GenericListField(rigidbodyOptions).SetValues(data.rigidbodyType, 0); data.fieldValue = GetRigidbody(data.rigidbodyType); //data.fieldValue = SimpleLayout.ObjectField(data.fieldValue as Rigidbody, HeroKitCommon.GetWidthForField(60)); //----------------------------------------- // assign values back to hero object fields //----------------------------------------- actionField.component = data.fieldValue; actionField.ints[0] = data.rigidbodyType; //----------------------------------------- // Visual stuff //----------------------------------------- SimpleLayout.Space(); SimpleLayout.EndHorizontal(); return(actionField.component as Rigidbody); }
public static void BuildField(HeroActionParams actionParams) { HeroAction heroAction = actionParams.heroAction; //----------------------------------------- // create the action fields if they don't exist //----------------------------------------- ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3); //----------------------------------------- // create the fields for this action //----------------------------------------- SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetSceneObjectValue.BuildField("canvas", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]); SimpleLayout.EndVertical(); SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); GetBoolField.BuildFieldA("Show or hide canvas? (Show=true, Hide=false)", actionParams, heroAction.actionFields[2]); SimpleLayout.EndVertical(); }