public Bullet(Point point, Hero.Direction dir, Color color) { this.point = point; Direction = dir; Alive = true; Color = color; }
public Boss(int y) { Health = 100; Velocity = 5; Image = Properties.Resources.bright2; Direction = Hero.Direction.Right; Position = new Point(30, y); }
public Zombie(Point pos) { Position = pos; Image = Properties.Resources.zdown; Alive = true; Velocity = 4; Direction = Hero.Direction.Down; }
public Projectile(int x, int y,Image image,Hero.Direction dir) { this.x = x; this.y = y; mask = new Rectangle(x, y, 32, 32); this.img = image; this.dir=dir; }
public Bullet(Point point, Hero.Direction dir, Color color, int x, int y) { this.point = point; Direction = dir; Alive = true; Color = color; this.x = x; this.y = y; }
public virtual void Move(Point HeroLocation) { int hor = Math.Abs(HeroLocation.X - Position.X); int ver = Math.Abs(HeroLocation.Y - Position.Y); if (Position.X > HeroLocation.X) { if (hor > ver) { Image = Properties.Resources.bleft1; Direction = Hero.Direction.Left; } Position = new Point(Position.X - Velocity, Position.Y); } if (Position.X < HeroLocation.X) { if (hor > ver) { Image = Properties.Resources.bright2; Direction = Hero.Direction.Right; } Position = new Point(Position.X + Velocity, Position.Y); } if (Position.Y > HeroLocation.Y) { if (hor < ver) { Image = Properties.Resources.bright2; Direction = Hero.Direction.Up; } Position = new Point(Position.X, Position.Y - Velocity); } if (Position.Y < HeroLocation.Y) { if (hor < ver) { Image = Properties.Resources.bright2; Direction = Hero.Direction.Down; } Position = new Point(Position.X, Position.Y + Velocity); } }
public bool MoveCharacter(Hero.Direction CurrentSpot) { if (CurrentSpot == Hero.Direction.Up) { if (_Adventurer.PositionX > 0) { _Adventurer.Move(Actor.Direction.Up); } } if (CurrentSpot == Hero.Direction.Right) { if (_Adventurer.PositionY < _Cells.GetLength(0) - 1) { _Adventurer.Move(Actor.Direction.Right); } } if (CurrentSpot == Hero.Direction.Left) { if (_Adventurer.PositionY > 0) { _Adventurer.Move(Actor.Direction.Left); } } if (CurrentSpot == Hero.Direction.Down) { if (_Adventurer.PositionX < _Cells.GetLength(1) - 1) { _Adventurer.Move(Actor.Direction.Down); } } if (LocationOfAdventurer.HasItem == true || LocationOfAdventurer.HasMonster == true) { //Hero needs to act return(true); } else { return(false); } }
public Bullet(Point point, Hero.Direction dir) { this.point = point; Direction = dir; Alive = true; }
public void moveWater() { Hero hero = Hero.getInstance(); if (dir == Hero.Direction.Right) { if (waterInfront(new Rectangle(x + width, y, waterSpeed, height), ID.WaterFlowRight)) { if (heroOnBoat()) hero.setX(hero.getX() + waterSpeed); x += waterSpeed; } else dir = Hero.Direction.Down; } else if (dir == Hero.Direction.Down) { if (waterInfront(new Rectangle(x, y + height, width, waterSpeed), ID.WaterFlowDown)) { if (heroOnBoat()) hero.setY(hero.getY() + waterSpeed); y += waterSpeed; } else dir = Hero.Direction.Left; } else if (dir == Hero.Direction.Left) { if (waterInfront(new Rectangle(x - waterSpeed, y, waterSpeed, height), ID.WaterFlowLeft)) { if (heroOnBoat()) hero.setX(hero.getX() - waterSpeed); x -= waterSpeed; } else dir = Hero.Direction.Up; } else if (dir == Hero.Direction.Up) { if (waterInfront(new Rectangle(x, y - waterSpeed, width, waterSpeed), ID.WaterFlowUp)) { if (heroOnBoat()) hero.setY(hero.getY() - waterSpeed); y -= waterSpeed; } else dir = Hero.Direction.Right; } }
public void getNewDirection() { int direction = 0; int new_direction = 0; if (dir == Hero.Direction.Down) direction = 1; if (dir == Hero.Direction.Left) direction = 2; if (dir == Hero.Direction.Right) direction = 3; if (dir == Hero.Direction.Up) direction = 4; Random random = new Random(); do new_direction = random.Next(5); while (new_direction == 0 || new_direction == direction); if (new_direction == 1) dir = Hero.Direction.Down; if (new_direction == 2) dir = Hero.Direction.Left; if (new_direction == 3) dir = Hero.Direction.Right; if (new_direction == 4) dir = Hero.Direction.Up; }