private void handleRightClickOne(Player player, Packet packet) { int childId = packet.readLEShort(); int interfaceId = packet.readLEShort(); int item = packet.readLEShortA(); int slot = packet.readLEShortA(); if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) { return; } SkillHandler.resetAllSkills(player); if (player.getInventory().getItemInSlot(slot) == item) { player.getPackets().closeInterfaces(); if (interfaceId == 149 && childId == 0) { if (Herblore.emptyPotion(player, player.getInventory().getItemInSlot(slot), slot)) { return; } else if (JewelleryTeleport.useJewellery(player, player.getInventory().getItemInSlot(slot), slot, false)) { return; } } } }
public static void resetAllSkills(Player p) { Fletching.setFletchItem(p, null); Herblore.setHerbloreItem(p, null); Cooking.setCookingItem(p, null); Mining.resetMining(p); Smithing.resetSmithing(p); Woodcutting.resetWoodcutting(p); Fishing.resetFishing(p); Crafting.resetCrafting(p); p.removeTemporaryAttribute("harvesting"); }
private void handleItemOnItem(Player player, Packet packet) { int itemSlot = packet.readUShort(); int unused = packet.readInt(); int withSlot = packet.readLEShort(); int unused2 = packet.readInt(); int itemUsed = packet.readLEShortA(); int usedWith = packet.readLEShortA(); if (itemSlot > 28 || itemSlot < 0 || withSlot > 28 || withSlot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) { return; } SkillHandler.resetAllSkills(player); player.getPackets().closeInterfaces(); if (player.getInventory().getSlot(itemSlot).getItemId() == itemUsed && player.getInventory().getSlot(withSlot).getItemId() == usedWith) { if (Fletching.isFletching(player, itemUsed, usedWith)) { return; } else if (Herblore.doingHerblore(player, itemUsed, usedWith)) { return; } else if (Herblore.mixDoses(player, itemUsed, usedWith, itemSlot, withSlot)) { return; } else if (Crafting.wantsToCraft(player, itemUsed, usedWith)) { return; } else if (Firemaking.isFiremaking(player, itemUsed, usedWith, itemSlot, withSlot)) { return; } else if (Farming.plantSapling(player, itemUsed, usedWith)) { return; } else { player.getPackets().sendMessage("Nothing interesting happens."); } } }
private void handleEnterAmount(Player player, Packet packet) { if (player.getTemporaryAttribute("interfaceVariable") == null) { player.getPackets().sendMessage("An error occured, please try again."); return; } EnterVariable var = (EnterVariable)player.getTemporaryAttribute("interfaceVariable"); int craftType = (int)(player.getTemporaryAttribute("craftType") == null ? -1 : (int)player.getTemporaryAttribute("craftType")); // 'Category' of item to craft int amount = packet.readInt(); switch (var.getInterfaceId()) { case 675: // Jewellery crafting Jewellery.makeJewellery(player, var.getSlot(), amount, true); break; case 304: // Dragonhide crafting. int leatherType = (int)(player.getTemporaryAttribute("leatherCraft") == null ? -1 : (int)player.getTemporaryAttribute("leatherCraft")); // Type of leather to craft. switch (var.getSlot()) { case 0: if (leatherType != -1) { Leather.craftDragonHide(player, 1, 0, leatherType, true); // Body break; } else if (craftType == 6) // Ball of wool { Spinning.craftSpinning(player, amount, 0, true); break; } break; case 1: if (craftType == 6) // Bowstring { Spinning.craftSpinning(player, amount, 1, true); break; } break; case 2: if (craftType == 6) // Crossbow string { Spinning.craftSpinning(player, amount, 2, true); break; } break; case 4: Leather.craftDragonHide(player, 1, 4, leatherType, true); // Vambraces break; case 8: Leather.craftDragonHide(player, 1, 8, leatherType, true); // Chaps break; } break; case 303: switch (var.getSlot()) { case 120: // Unholy symbol Silver.newSilverItem(player, amount, var.getSlot(), true); break; case 121: // Tiara Silver.newSilverItem(player, amount, var.getSlot(), true); break; } break; case 154: // Craft normal leather. if (var.getSlot() >= 28 && var.getSlot() <= 34) { Leather.craftNormalLeather(player, var.getSlot(), amount, true); break; } break; case 542: // Glassblowing. switch (var.getSlot()) { case 40: // Make X beer glass. Glass.craftGlass(player, amount, 0, true); break; case 41: // Make X candle lantern. Glass.craftGlass(player, amount, 1, true); break; case 42: // Make X oil lamp. Glass.craftGlass(player, amount, 2, true); break; case 38: // Make X vial. Glass.craftGlass(player, amount, 3, true); break; case 44: // Make X Fishbowl Glass.craftGlass(player, amount, 4, true); break; case 39: // Make X orb. Glass.craftGlass(player, amount, 5, true); break; case 43: // Make X lantern lens Glass.craftGlass(player, amount, 6, true); break; case 45: // Make X dorgeshuun light orb. Glass.craftGlass(player, amount, 7, true); break; } break; case 763: // Bank inventory - X. player.getBank().setLastXAmount(amount); player.getBank().deposit(var.getSlot(), amount); player.getBank().refreshBank(); break; case 762: // Bank - X. player.getBank().setLastXAmount(amount); player.getBank().withdraw(var.getSlot(), amount); player.getBank().refreshBank(); break; case 336: // Trade/stake inventory - trade X. if (player.getTrade() != null) { player.getTrade().tradeItem(var.getSlot(), amount); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(var.getSlot(), amount); break; } break; case 631: if (player.getDuel() != null) { player.getDuel().removeItem(var.getSlot(), amount); break; } break; case 335: // Trade/stake interface - remove X. player.getTrade().removeItem(var.getSlot(), amount); break; case 620: // Shop - buy X. player.getShopSession().buyItem(var.getSlot(), amount); break; case 105: //Grand Exchange custom quantity and price inputs. switch (var.getSlot()) { case 0: //custom enter quantity player.getGESession().setCustomAmount(amount); break; case 1: //custom enter per price player.getGESession().setCustomPrice(amount); break; } break; case 305: // What would you like to make? - 4 options if (player.getTemporaryAttribute("fletchType") == null) { return; } int logType = (int)player.getTemporaryAttribute("fletchType"); switch (var.getSlot()) { case 0: MakeBows.cutLog(player, amount, logType, 0, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true); break; case 1: MakeBows.cutLog(player, amount, logType, 1, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true); break; case 2: MakeBows.cutLog(player, amount, 0, 2, false, true); break; case 3: MakeBows.cutLog(player, amount, 0, 3, false, true); break; } break; case 306: // What would you like to make? - 5 options switch (var.getSlot()) { case 0: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 1: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 2: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 3: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 4: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; } break; case 309: // What would you like to make - 1 option if (var.getSlot() >= 50 && var.getSlot() <= 60) // Cut gem { Jewellery.cutGem(player, craftType, amount, true); break; } else if (var.getSlot() >= 100 && var.getSlot() <= 110) // String amulet { Jewellery.stringAmulet(player, craftType, amount, true); break; } switch (var.getSlot()) { case 0: MakeXbow.createXbow(player, amount, (int)(player.getTemporaryAttribute("bowType2") == null ? -1 : (int)player.getTemporaryAttribute("bowType2")), (bool)(player.getTemporaryAttribute("stringingBow") == null ? false :(bool)player.getTemporaryAttribute("stringingBow")), true); break; case 1: MakeBows.cutLog(player, amount, (int)(player.getTemporaryAttribute("fletchType") == null ? -1 : (int)player.getTemporaryAttribute("fletchType")), (int)(player.getTemporaryAttribute("bowType") == null ? -1 : (int)player.getTemporaryAttribute("bowType")), true, true); break; case 2: Herblore.grindIngredient(player, amount, true); break; case 3: Herblore.makeUnfinishedPotion(player, amount, true); break; case 4: Herblore.completePotion(player, amount, true); break; case 5: Cooking.cookItem(player, amount, true, player.getTemporaryAttribute("cookingFireLocation") != null); break; case 6: MakeAmmo.makeBoltTip(player, (int)(player.getTemporaryAttribute("boltTips") == null ? -1 : (int)player.getTemporaryAttribute("boltTips")), amount, true); break; } break; case 311: // Smelting interface switch (var.getSlot()) { case 13: // Bronze Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 17: // Blurite Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 21: // Iron Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 25: // Silver Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 29: // Steel Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 33: // Gold Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 37: // Mithril Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 41: // Adamant Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 45: // Rune Smelting.smeltOre(player, var.getSlot(), true, amount); break; } break; case 300: // Smithing interface. if (player.getTemporaryAttribute("smithingItem") == null) { return; } SmithBar item = (SmithBar)player.getTemporaryAttribute("smithingItem"); if (item != null) { item.setAmount(amount); } Smithing.smithItem(player, var.getSlot(), amount, false); break; } player.removeTemporaryAttribute("interfaceVariable"); }
private void handleInvenClickItem(Player player, Packet packet) { int slot = packet.readLEShortA(); int item = packet.readShortA(); int childId = packet.readLEShort(); int interfaceId = packet.readLEShort(); if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) { return; } SkillHandler.resetAllSkills(player); if (player.getInventory().getItemInSlot(slot) == item) { player.getPackets().closeInterfaces(); if (Consumables.isEating(player, player.getInventory().getItemInSlot(slot), slot)) { return; } else if (Herblore.idHerb(player, player.getInventory().getItemInSlot(slot))) { return; } else if (RuneCraft.fillPouch(player, (RuneCraftData.POUCHES)player.getInventory().getItemInSlot(slot))) { return; } else if (Prayer.wantToBury(player, player.getInventory().getItemInSlot(slot), slot)) { return; } else if (Teleport.useTeletab(player, player.getInventory().getItemInSlot(slot), slot)) { return; } else if (FarmingAmulet.showOptions(player, player.getInventory().getItemInSlot(slot))) { return; } switch (item) { case 4155: // Slayer gem Slayer.doDialogue(player, 1051); break; case 6: // Dwarf multicannon if (player.getCannon() != null) { player.getPackets().sendMessage("You already have a cannon set up!"); break; } player.setCannon(new DwarfCannon(player)); break; case 5073: // Nest with seeds. case 5074: // Nest with jewellery. Woodcutting.randomNestItem(player, item); break; case 952: // Spade player.setLastAnimation(new Animation(830)); if (Barrows.enterCrypt(player)) { player.getPackets().sendMessage("You've broken into a crypt!"); break; } player.getPackets().sendMessage("You find nothing."); break; } } }