protected override void OnTarget(Mobile from, object targeted) { int nCost = 0; if (targeted is HenchmanFighterItem && from.Backpack != null) { Item hench = targeted as Item; HenchmanFighterItem thing = (HenchmanFighterItem)hench; nCost = thing.HenchDead; if (BeggingPose(from) > 0) // LET US SEE IF THEY ARE BEGGING - WIZARD { nCost = nCost - (int)((from.Skills[SkillName.Begging].Value * 0.005) * nCost); } Container pack = from.Backpack; int toConsume = nCost; if (nCost < 1) { m_BaseHealer.SayTo(from, "Your friend is not dead."); } else if (pack.ConsumeTotal(typeof(Gold), toConsume)) { thing.Name = "fighter henchman"; thing.HenchDead = 0; thing.InvalidateProperties(); from.SendMessage(String.Format("You pay {0} gold.", toConsume)); from.PlaySound(0x214); m_BaseHealer.SayTo(from, "Your henchman is back in the land of the living."); } else { m_BaseHealer.SayTo(from, "It would cost you {0} gold to have them resurrected.", toConsume); from.SendMessage("You do not have enough gold."); } } else if (targeted is HenchmanWizardItem && from.Backpack != null) { Item hench = targeted as Item; HenchmanWizardItem thing = (HenchmanWizardItem)hench; nCost = thing.HenchDead; if (BeggingPose(from) > 0) // LET US SEE IF THEY ARE BEGGING - WIZARD { nCost = nCost - (int)((from.Skills[SkillName.Begging].Value * 0.005) * nCost); } Container pack = from.Backpack; int toConsume = nCost; if (nCost < 1) { m_BaseHealer.SayTo(from, "Your friend is not dead."); } else if (pack.ConsumeTotal(typeof(Gold), toConsume)) { thing.Name = "wizard henchman"; thing.HenchDead = 0; thing.InvalidateProperties(); from.SendMessage(String.Format("You pay {0} gold.", toConsume)); from.PlaySound(0x214); m_BaseHealer.SayTo(from, "Your henchman is back in the land of the living."); } else { m_BaseHealer.SayTo(from, "It would cost you {0} gold to have them resurrected.", toConsume); from.SendMessage("You do not have enough gold."); } } else if (targeted is HenchmanArcherItem && from.Backpack != null) { Item hench = targeted as Item; HenchmanArcherItem thing = (HenchmanArcherItem)hench; nCost = thing.HenchDead; if (BeggingPose(from) > 0) // LET US SEE IF THEY ARE BEGGING - WIZARD { nCost = nCost - (int)((from.Skills[SkillName.Begging].Value * 0.005) * nCost); } Container pack = from.Backpack; int toConsume = nCost; if (nCost < 1) { m_BaseHealer.SayTo(from, "Your friend is not dead."); } else if (pack.ConsumeTotal(typeof(Gold), toConsume)) { thing.Name = "archer henchman"; thing.HenchDead = 0; thing.InvalidateProperties(); from.SendMessage(String.Format("You pay {0} gold.", toConsume)); from.PlaySound(0x214); m_BaseHealer.SayTo(from, "Your henchman is back in the land of the living."); } else { m_BaseHealer.SayTo(from, "It would cost you {0} gold to have them resurrected.", toConsume); from.SendMessage("You do not have enough gold."); } } else if (targeted is HenchmanMonsterItem && from.Backpack != null) { Item hench = targeted as Item; HenchmanMonsterItem thing = (HenchmanMonsterItem)hench; nCost = thing.HenchDead; if (BeggingPose(from) > 0) // LET US SEE IF THEY ARE BEGGING - WIZARD { nCost = nCost - (int)((from.Skills[SkillName.Begging].Value * 0.005) * nCost); } Container pack = from.Backpack; int toConsume = nCost; if (nCost < 1) { m_BaseHealer.SayTo(from, "Your friend is not dead."); } else if (pack.ConsumeTotal(typeof(Gold), toConsume)) { thing.Name = "creature henchman"; thing.HenchDead = 0; thing.InvalidateProperties(); from.SendMessage(String.Format("You pay {0} gold.", toConsume)); from.PlaySound(0x214); m_BaseHealer.SayTo(from, "Your henchman is back in the land of the living."); } else { m_BaseHealer.SayTo(from, "It would cost you {0} gold to have them resurrected.", toConsume); from.SendMessage("You do not have enough gold."); } } else { m_BaseHealer.SayTo(from, "That does not need my services."); } }
public void ItemTarget(Item hench) { if (hench is HenchmanFighterItem && CheckSequence()) { HenchmanFighterItem friend = (HenchmanFighterItem)hench; if (friend.HenchDead > 0) { friend.Name = "fighter henchman"; friend.HenchDead = 0; friend.InvalidateProperties(); Caster.PlaySound(0x214); } else { Caster.SendMessage("They are not dead."); } } else if (hench is HenchmanWizardItem && CheckSequence()) { HenchmanWizardItem friend = (HenchmanWizardItem)hench; if (friend.HenchDead > 0) { friend.Name = "wizard henchman"; friend.HenchDead = 0; friend.InvalidateProperties(); Caster.PlaySound(0x214); } else { Caster.SendMessage("They are not dead."); } } else if (hench is HenchmanArcherItem && CheckSequence()) { HenchmanArcherItem friend = (HenchmanArcherItem)hench; if (friend.HenchDead > 0) { friend.Name = "archer henchman"; friend.HenchDead = 0; friend.InvalidateProperties(); Caster.PlaySound(0x214); } else { Caster.SendMessage("They are not dead."); } } else if (hench is HenchmanMonsterItem && CheckSequence()) { HenchmanMonsterItem friend = (HenchmanMonsterItem)hench; if (friend.HenchDead > 0) { friend.Name = "creature henchman"; friend.HenchDead = 0; friend.InvalidateProperties(); Caster.PlaySound(0x214); } else { Caster.SendMessage("They are not dead."); } } else { Caster.SendMessage("This prayer didn't seem to work."); } FinishSequence(); }