private void OnGameModeChanged(GameModeName oldGameMode, GameModeName newGameMode) { if (HelperUtils.IsHallwayGamemode(newGameMode)) { RequestRanks(); WritePlayer(); GetGifts(); } FriendRequest?.OnGameModeChanged(newGameMode); }
public void OnGameModeChanged(GameModeName newGameMode) { if (HelperUtils.IsHallwayGamemode(newGameMode)) { if (!isFriendsRequested) { if (Utility.IsNetworkReachable) { GetFriends(); isFriendsRequested = true; } } } }