예제 #1
0
 public void DestroyAllmonsterObjs()
 {
     foreach (GameObject go in monsterObjs)
     {
         HelpUtil.DestroyObject(go);
     }
     monsterObjs.Clear();
 }
예제 #2
0
 public void DestroyAllChests()
 {
     foreach (GameObject go in chestObjs)
     {
         HelpUtil.DestroyObject(go);
     }
     chestObjs.Clear();
 }
예제 #3
0
    // Use this for initialization
    protected void Awake()
    {
        publisher.NotifyMonoAwake();
        // Don't destroy this script when loading.
        DontDestroyOnLoad(this.gameObject);

        GameObject tStaticRes = GameObject.Find("StaticRes");

        if (tStaticRes != null)
        {
            DontDestroyOnLoad(tStaticRes);
        }

        // Start time
        mDataTime      = new System.DateTime();
        mDataTime      = System.DateTime.Now;
        mLastFrameTime = mDataTime;

        Input.imeCompositionMode = IMECompositionMode.On;
        //-------------------
        // Set random seed.
        UnityEngine.Random.seed = (int)System.DateTime.Now.Ticks;
        phoneImei = SystemInfo.deviceUniqueIdentifier;
        //-------------


        Debug.Log("Application.persistentDataPath : " + Application.persistentDataPath);

        // 2012.05.22 LiHaojie Adjust the targetFrameRate is 35 fps
        Application.targetFrameRate = 35;
        Application.runInBackground = true;

        Globals.Instance.Awake();

        GameSystemInfo.CollectSystemInfo();
        //TalkingDataGA.SessionStarted("01BD57E566CD46FF3889ED4A4D547BD4", "gfan");

        if (!GameDefines.ToastEnabled)
        {
            HelpUtil.DestroyObject(textShow.gameObject);
            textShow = null;
        }


//		AdaptiveUI ();
    }
예제 #4
0
 public void DestroyMonster(GameObject monster)
 {
     monsterObjs.Remove(monster);
     HelpUtil.DestroyObject(monster);
 }