예제 #1
0
        public void Update(GameTime gameTime)
        {
            background.Update(gameTime);
            HelpButton.Update(gameTime);
            ExitButton.Update(gameTime);
            SettingsButton.Update(gameTime);

            if (GameScreenManager.Instance.ClientID != -1)
            {
                User usr = RetroEnvironment.GetGame().GetClientManager().GetClientByUserID(GameScreenManager.Instance.ClientID).GetUser();
                if (usr != null)
                {
                    txtDiamond.SetText(usr.GetDiamonds());
                    txtCredit.SetText(usr.GetCredits());
                    txtDucket.SetText(usr.GetDuckets());
                }
            }
        }
예제 #2
0
        public void Update(GameTime GT, MouseState MS, KeyboardState KS, bool IsActive)
        {
            //int i = 1;
            //foreach (var b in Tiles)
            //{
            //    b.Position.Y = Utils.generateOffset(i++, i++, 0.45f, 0.8f) * 2;
            //}

            Utils.waveTime += GameSceneVariables.WaveFactor / 10;

            updateKeys(GT);

            if (ButtonStatus.DraggedButton == null && ButtonStatus.PreviouslyDraggedButton == null && ButtonStatus.ClickedButton == null && Selector == null && IsActive)
            {
                if (MS.LeftButton == ButtonState.Pressed)
                {
                    Cam.Rotate(Utils.Map(
                                   ((MS.X - PreviousMouseState.X) + (PreviousMouseState.X - PreviousMouseState2.X)) / 2,
                                   -200, 200, -1, 1
                                   ), false);
                }
                else if (MS.LeftButton == ButtonState.Released && PreviousMouseState.LeftButton == ButtonState.Pressed)
                {
                    SpeedInterpolation = Utils.Map(
                        ((MS.X - PreviousMouseState.X) + (PreviousMouseState.X - PreviousMouseState2.X)) / 2,
                        -300, 300, -1, 1
                        );
                    Interpolation = (int)MathHelper.Clamp((150f * SpeedInterpolation), -100, 100);
                }
            }
            else if (Selector != null)
            {
                Selector.Location = MS.Position.ToVector2();
                Selector.Update();
                if (PreviousMouseState.LeftButton == ButtonState.Pressed && MS.LeftButton == ButtonState.Released)
                {
                    CurrentColorUnderMouse = Utils.getColorAt(SelectionBackBuffer, MS.X, MS.Y);
                    foreach (var b in Tiles)
                    {
                        if (b.Terrain.ID == CurrentColorUnderMouse)
                        {
                            Selector.Entity.Position = b.GenPositionForEntity(Selector.Entity, GSV, ref OrderedModels);
                            Selector.Entity.ScaleObject(new Vector3(1f));
                            b.EntityList.Add(Selector.Entity);
                        }
                    }
                    Selector = null;
                }
            }
            //Water.Update(Graphics.GraphicsDevice, GSV, GT, MS, KS);

            PreviousMouseState2 = PreviousMouseState;
            PreviousMouseState  = MS;

            if (Interpolation != 0)
            {
                var N = (1f / (200f * SpeedInterpolation)) * Interpolation;

                Cam.Rotate(MathHelper.Lerp(0, SpeedInterpolation, N), false);
                if (Interpolation > 0)
                {
                    Interpolation--;
                }
                else
                {
                    Interpolation++;
                }
            }
            else
            {
                SpeedInterpolation = 0;
            }

            HelpButton.Update(GT, MS, KS);

            if (HelpButton.Toggled)
            {
                UI.UIText.UIFrame.Overlay.Update(MS);
            }
        }