public Character() { bodyArmor = ScriptableObject.CreateInstance <Armor>(); helmet = ScriptableObject.CreateInstance <Helmet>(); equipedWeapon = ScriptableObject.CreateInstance <Weapon>(); bodyArmor.Init(Item.ItemTiers.None, "No Armor"); helmet.Init(Item.ItemTiers.None, "No Helmet"); equipedWeapon.Init(Item.ItemTiers.None, "No Weapon"); }