void Start() { carScript = car.GetComponent<CarMovement>(); helicopterScript = helicopter.GetComponent<HelicopterScript> (); playerScript = player.GetComponent<ThirdPersonUserControl> (); cameraCarScript = mainCamera.GetComponent<CameraCarScript> (); cameraPlayerScript = mainCamera.GetComponent<CameraPlayerScript> (); cameraHelicopterScript = mainCamera.GetComponent<CameraHelicopterScript> (); player.transform.GetChild (0).GetChild(0).renderer.enabled = false; player.transform.GetChild (0).GetChild(1).renderer.enabled = false; }
public void SpawnHelicopter() { HelicopterScript heli = Instantiate(helicopterPrefab, Vector3.zero, Quaternion.identity).GetComponent<HelicopterScript>(); waveStatus = WaveStatus.Boss; UpdateWaveStatusImage(); //DESPAWN ALL OBSTACLES AND POLICE isBoss = true; spawnPedestrians = false; generateObstacles = false; DisableAllPolice(); heli.Initiate(); }