private void Start() { loweredHeight = rectTransform.localPosition.y; raisedHeight = rectTransform.localPosition.y + 55; heisterList.AddRange(FindObjectsOfType <HeisterInfo>()); //Creates a Monitor object for each heister and fills in the correct information for (int i = 0; i < heisterList.Count; i++) { HeisterInfo h = heisterList[i]; UnitMonitor newMonitor = Instantiate(UnitMonitor, transform).GetComponent <UnitMonitor>(); h.unit.unitMonitor = newMonitor; newMonitor.unit = h.unit; newMonitor.className.text = h.className; newMonitor.characterName.text = h.characterName; newMonitor.hp.text = h.unit.hp.ToString(); newMonitor.sprite.sprite = h.unit.GetComponent <SpriteRenderer>().sprite; //If there are an odd amount of heisters if ((float)heisterList.Count % 2 != 0) { newMonitor.GetComponent <RectTransform>().localPosition = new Vector3(newMonitor.GetComponent <RectTransform>().rect.width *(i + 1 - Mathf.Ceil((float)heisterList.Count / 2)), newMonitor.GetComponent <RectTransform>().localPosition.y, newMonitor.GetComponent <RectTransform>().localPosition.z); } //If there are an even amount of heisters else { newMonitor.GetComponent <RectTransform>().localPosition = new Vector3((newMonitor.GetComponent <RectTransform>().rect.width *i) - ((heisterList.Count - 1) * newMonitor.GetComponent <RectTransform>().rect.width / 2), newMonitor.GetComponent <RectTransform>().localPosition.y, newMonitor.GetComponent <RectTransform>().localPosition.z); } } }
//Initialization private void Start() { rigidbody2D = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); tileX = (int)transform.position.x; tileY = (int)transform.position.y; map = GameObject.Find("Map").GetComponent <TileMap>(); Debug.Log(transform.gameObject.name); name = transform.gameObject.name; currentState = state.Idle; attackCooldown = attackCooldownCap; healthBar = GetComponentInChildren <HealthBar>(); hasLoot = false; if (combatant && !selectable) { detectionIndicator = GetComponentInChildren <DetectionIndicator>(); } audioSource = GetComponent <AudioSource>(); if (selectable) { heisterInfo = GetComponent <HeisterInfo>(); heisterInfo.unit = this; lootMoveRate = heisterInfo.lootMoveRate; moveRate = heisterInfo.moveRate; interactionRadius = heisterInfo.interactionRadius; } else { moveRate = 2.5f; lootMoveRate = 2; interactionRadius = 6; } }