/// <summary> /// Called on Start /// </summary> protected override void Start() { base.Start(); // cache a few properties _heightSampler = GameServices.heightStrategy.heightSampler; var unitData = this.GetUnitFacade(); _heightCaps = unitData.heightNavigationCapability; bufferDistance += unitData.radius; }
private void Awake() { this.WarnIfMultipleInstances <IUnitProperties>(); _transform = this.transform; var heightStrat = GameServices.heightStrategy; _effectiveHeightCapabilities = heightStrat.useGlobalHeightNavigationSettings ? heightStrat.unitsHeightNavigationCapability : _heightCapabilities; GameServices.gameStateManager.RegisterUnit(this.gameObject); }
/// <summary> /// Called on Start /// </summary> protected override void Start() { base.Start(); // cache a few properties _heightSampler = GameServices.heightStrategy.heightSampler; var unitData = this.GetUnitFacade(); _heightCaps = unitData.heightNavigationCapability; bufferDistance += unitData.radius; }
public void CloneFrom(UnitComponent unitComp) { _isSelectable = unitComp.isSelectable; this.selectionVisual = unitComp.selectionVisual; _heightCapabilities = unitComp._heightCapabilities; _effectiveHeightCapabilities = unitComp._effectiveHeightCapabilities; this.radius = unitComp.radius; this.fieldOfView = unitComp.fieldOfView; this.baseToPositionOffset = unitComp.baseToPositionOffset; this.height = unitComp.height; this.yAxisoffset = unitComp.yAxisoffset; }