public override Result Init(int width, int height, bool windowed) { CreateWindow(width, height); Device = CreateDevice(width, height, windowed); if (Device == null) { return(ResultCode.Failure); } Font = new Font(Device, 18, 0, FontWeight.Bold, 1, false, CharacterSet.Default, Precision.Default, FontQuality.Default, PitchAndFamily.Default | PitchAndFamily.DontCare, "Arial"); _heightmap = new HeightMap(Device, new Point(100, 100), 15.0f); if (_heightmap.CreateRandomHeightMap(MathF.Rand(2000), _size / 10.0f, _amplitude / 10.0f, 9).IsFailure) { Debug.Print("Failed to create random heightmap"); Quit(); } _hmRenderer = new HeightMapRenderer(_heightmap, Device); if (_hmRenderer.CreateParticles().IsFailure) { Debug.Print("Failed to create particles"); Quit(); } IsRunning = true; return(ResultCode.Success); }
public override Result Update(float dt) { if (_heightmap == null) { } else { _angle += dt * 0.5f; var center = _heightmap.Center; var eye = new Vector3(center.X + MathF.Cos(_angle) * center.X * 2.0f, _heightmap.MaxHeight * 8.0f, -center.Y + MathF.Sin(_angle) * center.Y * 2.0f); var lookAt = new Vector3(center.X, 0.0f, -center.Y); var world = Matrix.Identity; var view = Matrix.LookAtLH(eye, lookAt, new Vector3(0, 1, 0)); var proj = Matrix.PerspectiveFovLH(MathF.Pi / 4, 1.3333f, 1.0f, 1000.0f); Device.SetTransform(TransformState.World, world); Device.SetTransform(TransformState.View, view); Device.SetTransform(TransformState.Projection, proj); if (Input.IsKeyDown(Key.Space)) { _heightmap.CreateRandomHeightMap(MathF.Rand(2000), _size / 10.0f, _amplitude / 10.0f, 9); _hmRenderer.Release(); _hmRenderer = new HeightMapRenderer(_heightmap, Device); _hmRenderer.CreateParticles(); Thread.Sleep(100); } } if (Input.IsKeyDown(Key.Escape)) { Quit(); return(ResultCode.Success); } if (Input.IsKeyDown(Key.DownArrow) && _size > 1) { _size--; Thread.Sleep(100); } if (Input.IsKeyDown(Key.UpArrow) && _size < 20) { _size++; Thread.Sleep(100); } if (Input.IsKeyDown(Key.LeftArrow) && _amplitude > 1) { _amplitude--; Thread.Sleep(100); } if (Input.IsKeyDown(Key.RightArrow) && _amplitude < 15) { _amplitude++; Thread.Sleep(100); } return(ResultCode.Success); }