public void Draw(Rectangle real) { foreach (var illustration in Illustrations) { Primitives.DrawImage(Assets.TextureFromCard(illustration), real); if (Treasure.Instance.ShowFireMode) { Writer.DrawNumberInRectangle(Heat.DescribeSelf(), real.Extend(-4, -4)); } else { if (Heat.Burning) { Illustration fireIllus = Illustration.Fire16; float diff = Heat.MaximumIntensity - Heat.FireStartAt; if (Heat.HeatCount >= Heat.FireStartAt + diff / 4) { fireIllus = Illustration.Fire20; } if (Heat.HeatCount >= Heat.FireStartAt + diff * 2 / 4) { fireIllus = Illustration.Fire24; } if (Heat.HeatCount >= Heat.FireStartAt + diff * 3 / 4) { fireIllus = Illustration.Fire32; } Primitives.DrawImage(Assets.TextureFromCard(fireIllus), real); } else if (Heat.HeatCount >= 0.5f) { Primitives.DrawImage(Assets.TextureFromCard(Illustration.Fire16), real); } } } }