public static bool IsActive() { #if TIMERS return(Timer.Timers.GetActive() && HealthTimer.GetActive()); #else return(AscensionTimer.GetActive()); #endif }
public HealthObject(Obj_AI_Minion obj) { Obj = obj; if (obj != null && obj.IsValid) { Position = obj.Position; } else { Position = new Vector3(); } SpawnTime = (int)Game.ClockTime; RespawnTime = 40; NextRespawnTime = 0; Locked = false; MapType = Utility.Map.MapType.HowlingAbyss; Called = false; TextMinimap = new Render.Text(0, 0, "", Timer.Timers.GetMenuItem("SAssembliesTimersTextScale").GetValue <Slider>().Value, new ColorBGRA(Color4.White)); Timer.Timers.GetMenuItem("SAssembliesTimersTextScale").ValueChanged += HealthObject_ValueChanged; TextMinimap.TextUpdate = delegate { return((NextRespawnTime - (int)Game.ClockTime).ToString()); }; TextMinimap.PositionUpdate = delegate { Vector2 sPos = Drawing.WorldToMinimap(Position); return(new Vector2(sPos.X, sPos.Y)); }; TextMinimap.VisibleCondition = sender => { return(Timer.Timers.GetActive() && HealthTimer.GetActive() && NextRespawnTime > 0 && MapType == GMap.Type); }; TextMinimap.OutLined = true; TextMinimap.Centered = true; TextMinimap.Add(); TextMap = new Render.Text(0, 0, "", (int)(Timer.Timers.GetMenuItem("SAssembliesTimersTextScale").GetValue <Slider>().Value * 3.5), new ColorBGRA(Color4.White)); TextMap.TextUpdate = delegate { return((NextRespawnTime - (int)Game.ClockTime).ToString()); }; TextMap.PositionUpdate = delegate { Vector2 sPos = Drawing.WorldToScreen(Position); return(new Vector2(sPos.X, sPos.Y)); }; TextMap.VisibleCondition = sender => { return(Timer.Timers.GetActive() && HealthTimer.GetActive() && NextRespawnTime > 0 && MapType == GMap.Type); }; TextMap.OutLined = true; TextMap.Centered = true; TextMap.Add(); }
/// <summary> /// Starts and Stops all of the game-play timers. /// </summary> /// <returns></returns> public bool StartPause() { if (!running) { AnimationTimer.Start(); AsteroidTimer.Start(); HealthTimer.Start(); return(true); } else { AnimationTimer.Stop(); AsteroidTimer.Stop(); HealthTimer.Stop(); Invalidate(); return(false); } }
private void HealthTimer_Tick(object sender, EventArgs e) { if (gameover == true) { HealthTimer.Stop(); HealthTimer.Enabled = false; return; } if (this.char1.Hp <= 0) { this.char1.Hp = 0; } if (this.char1.Hp > 0) { foreach (Control x in this.Controls) { if (x is PictureBox && x.Tag == "power") { if (((PictureBox)x).Bounds.IntersectsWith(char1.player.Bounds)) { this.Phit.Text = "-4"; this.Phit.Location = new Point(this.char1.player.Location.X + 30, this.char1.player.Location.Y - 50); this.Controls.Add(Phit); this.Phit.Visible = true; this.Phit.BringToFront(); this.char1.Hp -= 4; this.Controls.Remove(x); x.Dispose(); } } if (x is PictureBox && x.Tag == "Fire") { if (((PictureBox)x).Bounds.IntersectsWith(char1.player.Bounds)) { this.char1.Hp -= 3; } } if (x is PictureBox && x.Tag == "Villain") { if (((PictureBox)x).Bounds.IntersectsWith(char1.player.Bounds)) { this.char1.Hp -= 1; } } } } else if (char1.Hp == 0) { char1.player.Image = chardeath; gameover = true; } if (Hero1 == true) { h1 = this.char1.Hp; Char1HPbar.Value = this.char1.Hp; } else if (Hero2 == true) { h2 = this.char1.Hp; Char3HPbar.Value = this.char1.Hp; } else if (Hero3 == true) { h3 = this.char1.Hp; Char2HPbar.Value = this.char1.Hp; } }