public void DemageHealth(int Hitpoints) { PlayerHealth -= Hitpoints; myhealthText.SetHealthText(PlayerHealth); if (PlayerHealth <= 0) { isAlive = false; } }
// Start is called before the first frame update void Start() { myRigidbody2d = GetComponent <Rigidbody2D>(); myAnimator = GetComponent <Animator>(); myhealthText = FindObjectOfType <HealthText>(); if (myhealthText) { myhealthText.SetHealthText(PlayerHealth); } StartingSpeed = PlayerSpeed; }
void Start() { scoreText.SetScoreText(score.ToString()); healthText.SetHealthText(health.ToString()); }